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virtual reality
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Journal Article
Theater (2016) 46 (2): 55–67.
Published: 01 May 2016
...Lawrence Switzky Investigating the use of the famous trolley problem in a stage play, virtual reality simulation, and video game, Switzky explores the ways in which the transmediation of this philosophical thought experiment colors the process of moral decision making. Switzky focuses on the ways...
Journal Article
Theater (2000) 30 (2): 3–7.
Published: 01 May 2000
... presented videotapes of the virtual-
reality operas he has created with Michel Lemieux since 1992. In their early productions
(Pythagoras’ Breath and Grand Hôtel des Etrangers), real singers and actors sat side by side
on stage...
Journal Article
Theater (2018) 48 (1): 79–89.
Published: 01 February 2018
..., digital theater,
transmedia theater, and mixed reality performance.4 (My current research explores the
dimensions of virtual theater, a term I like because its range of meanings suggests affin-
ities between conventional embodied performances and digital or otherwise imaginary
performances.) One...
Journal Article
Theater (2016) 46 (2): 77–85.
Published: 01 May 2016
..., virtual reality, performative
games, and genres of performance designed for digital interaction, distribution, and
spectatorship, has sustained these debates, both in academic circles and in performance
practice. Particularly compelling is the question of how digital media can affect perfor-
mance...
Journal Article
Theater (2016) 46 (2): 1–5.
Published: 01 May 2016
... the same dilemma — in this case, philosopher Philippa Foot’s famous
trolley problem — acquire different characteristics depending on whether we encounter
it first as philosophical abstraction, as charged virtual reality experience, as abstracted
video game, or as theatrical scenario enacted...
Journal Article
A World Of Amusement And Pity: Wole Soyinka, Interviewed by Olesegun Ojewuyi and Shawn-Marie Garrett
Theater (1997) 28 (1): 60–68.
Published: 01 February 1997
...-
and settle down to, shall we say, promoting the lected social, authentically social, forms of art.
good things of life - entertainment, fantasy, People are beginning to live in a virtual reality
and escapism. The audiences turn away with which attenuates the relevance of theater for
impatience...
Journal Article
Theater (2017) 47 (1): 53–67.
Published: 01 February 2017
...
the home of all sorts of media, a lot of studios
between audience and performer, and espe-
are interested in developing content for virtual
cially financial models required to support
reality, and these studios...
Journal Article
Theater (1999) 29 (1): 44–53.
Published: 01 February 1999
... character playing two roles,
Theater is also true virtual reality- or it could
even two differently gendered roles, and I like
be. If The Race of the Ark Tattoo were a film or a
how time works in her plays...
Journal Article
Theater (2012) 42 (2): 27–41.
Published: 01 May 2012
... digital reconstructions, such as the digital performance projects
Paul Kaiser and Shelley Eshkar’s Ghostcatching (1999), David Saltz’s Virtual Vaudeville
(2002 – 4), and Joanne Tompkins’s virtual reality reconstructions of the Rose Theatre
(2009 – present), to name only a few.2 In light...
Journal Article
Theater (2002) 32 (3): 31–53.
Published: 01 November 2002
... busy with construction. Director
Christoph Schlingensief, controversial ringmaster of actual and virtual realities, sends
up both in a production of his play Rosebud at Berlin’s Volksbühne am Rosa Luxemburg
Platz. Inspired by Orson Welles’s Citizen...
Journal Article
Theater (2010) 40 (1): 11–23.
Published: 01 February 2010
... created a cinematic quality reminiscent of
28 Rainer’s filmmaking days. In both cases, the additional space lent psychological depth
29 to the choreography. Was the backstage area the unconscious, the underworld, or a
30 virtual reality? No matter the reading, artists of very different...
Journal Article
Theater (2017) 47 (1): 116–136.
Published: 01 February 2017
... of Subjectivity
In this unavoidable paradox, the virtual worlds carried by the extrapersonal-
extrasensorial-extrapsychological experience of the forces clash with the current car-
tographies that are accessed by the personal-sensorial-psychological-cultural experi-
ence of reality in its actual forms...
Journal Article
Theater (2001) 31 (2): 96–105.
Published: 01 May 2001
...-
mentation, globalization, and virtual reality does not necessarily mean the exclusion of
“actual relations” and “material culture.” There has got to be a way to reinvent the Left,
but it will have to take account of the intervening intellectual history...
Journal Article
Theater (2008) 38 (2): 1–2.
Published: 01 May 2008
... Hungary.
After the Berlin Wall came down, Hungarian theater makers were at a loss.
Political realities that had determined the scene for a good three decades in the East-
ern bloc’s “gayest barrack,” a constant double entendre on the stages of the Kaposvár
and Katona József theaters...
Journal Article
Theater (2008) 38 (2): 2–4.
Published: 01 May 2008
... realities that had determined the scene for a good three decades in the East-
ern bloc’s “gayest barrack,” a constant double entendre on the stages of the Kaposvár
and Katona József theaters — now internationally famous — suddenly lost all meaning.
Freedom of speech — that was the rub.
But soon...
Journal Article
Theater (2008) 38 (2): 5–7.
Published: 01 May 2008
... Hungary.
After the Berlin Wall came down, Hungarian theater makers were at a loss.
Political realities that had determined the scene for a good three decades in the East-
ern bloc’s “gayest barrack,” a constant double entendre on the stages of the Kaposvár
and Katona József theaters...
Journal Article
Theater (2001) 31 (1): 5–25.
Published: 01 February 2001
..., page 41, where the line between reality and virtual reality is no longer
and Wille, page 12). A Brechtian skepticism clear. It was the first superpower conflict after the end of the
drifted across the room at the notion that Cold War. It was the first...
Journal Article
Theater (2012) 42 (2): 43–63.
Published: 01 May 2012
...
that the adventures of the characters become as important as the adventures of the
audience’s friends and family.”54 In this way, an intermittent pace that might seem to
attenuate a performance actually reinforces its reality effect.
We might call this brand of digitally enabled verisimilitude “virtual...
Journal Article
Theater (1980) 12 (1): 79–82.
Published: 01 February 1980
... wing press. Berlin newspaper critics Moreover, the scenic location augments its
terror were considered sufficient fulfillment chorused their virtually unanimous agree- effect almost to the point of being
of-moral duty. After the Freie Volksbiihne ment. Heinz Galinski, the conservative unbearable...
Journal Article
Theater (1995) 25 (3): 55–63.
Published: 01 November 1995
... is taken from McLuhan’s essays; the rest
comes from Jean Baudrillard, AT&T ads, and magazines such as Mondo 2000 or Wired.And yet it all
feels like McLuhan, even though vocabulary such as “internet” and “virtual reality” entered the
language after McLuhan’s death in 1980. This lends an air...