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video games

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Journal Article
Theater (2016) 46 (2): 55–67.
Published: 01 May 2016
...Lawrence Switzky Investigating the use of the famous trolley problem in a stage play, virtual reality simulation, and video game, Switzky explores the ways in which the transmediation of this philosophical thought experiment colors the process of moral decision making. Switzky focuses on the ways...
Journal Article
Theater (2012) 42 (2): 65–77.
Published: 01 May 2012
... interview. “Humans drive the electronic play.”12 Those last words may remind us of the fact that the most rapidly growing form of electronic play today is neither cinema nor television, but video games.13 The resem- blances between Lepage’s Ring and fantasy-­themed or science-­fiction – themed...
Journal Article
Theater (2013) 43 (3): 37–49.
Published: 01 November 2013
... of American warfare. Replacing this is the newly cultivated paradigm of the citizen-­spectator, the citizen’s identity having been absorbed into the military-­entertainment matrix that unites Hollywood, the Pen- tagon, and video game producers. International wow Company’s Surrender illustrates...
Journal Article
Theater (2012) 42 (3): 43–47.
Published: 01 November 2012
... always feeling at the outset like it wasn’t going to work. When you are standing there facing a roomful of video game developers all wearing Iron Maiden T-­shirts or an octogenarian women’s group on New York’s Upper East Side, about to ask them to pray with you, it’s scary. But the video game...
Journal Article
Theater (2012) 42 (3): 5–9.
Published: 01 November 2012
... home video game franchise Silent Hill and Ico, an emotional action-­adventure game, both of which feature psychological challenges. 14. Algernon Blackwood, “The Wendigo,” in The Lost Valley and Other Stories (London: Evelyn Nash, 1910...
Journal Article
Theater (2010) 40 (3): 43–53.
Published: 01 November 2010
... or 16 explained. 17 Even with these verbal dilemmas (are lone players of interactive video games still 18 “spectators”? Can “seeing” alone...
Journal Article
Theater (2003) 33 (1): 5–27.
Published: 01 February 2003
.... What I like around. It reverberates now with video games about theater is the fact that it’s ephemeral. and the Internet. We’ve got to protect our kids Comics are called ephemeral, but, as Mr. from being able...
Journal Article
Theater (2014) 44 (3): 31–65.
Published: 01 November 2014
... process sort of indebted to the experience of playing you indulged the possibility of adopting video games, which are media that give something like a live action role-­playing people a tremendous capacity...
Journal Article
Theater (2016) 46 (2): 1–5.
Published: 01 May 2016
... the same dilemma — in this case, philosopher Philippa Foot’s famous trolley problem — acquire different characteristics depending on whether we encounter it first as philosophical abstraction, as charged virtual reality experience, as abstracted video game, or as theatrical scenario enacted...
Journal Article
Theater (2008) 38 (2): 1–2.
Published: 01 May 2008
..., but there is no escaping the “performative” nature of MMORPGs. These virtual worlds are, after all, the technologically enabled progeny of theater, movies, and video games. Participants create their characters, which are always constructions and presentations, and play in an entirely imaginative space designed both...
Journal Article
Theater (2008) 38 (2): 2–4.
Published: 01 May 2008
... of MMORPGs. These virtual worlds are, after all, the technologically enabled progeny of theater, movies, and video games. Participants create their characters, which are always constructions and presentations, and play in an entirely imaginative space designed both to mimic the real world...
Journal Article
Theater (2008) 38 (2): 5–7.
Published: 01 May 2008
..., but there is no escaping the “performative” nature of MMORPGs. These virtual worlds are, after all, the technologically enabled progeny of theater, movies, and video games. Participants create their characters, which are always constructions and presentations, and play in an entirely imaginative space designed both...
Journal Article
Theater (2008) 38 (1): 132–141.
Published: 01 February 2008
... and equalizing our relationship to technological forms. Puppeteers and scholars continue to debate how far to draw the relationship between three-dimensional puppets and cyber figures, created through computer animation, whose various manifesta- tions appear in video games and the like...
Journal Article
Theater (2008) 38 (1): 142–147.
Published: 01 February 2008
... various manifesta- tions appear in video games and the like. Today some puppeteers are also computer animators and vice versa, and, as Steve Tillis points out in his article “The Art 133 orenstein...
Journal Article
Theater (2002) 32 (3): 69–85.
Published: 01 November 2002
... me to a disco club called Armageddon, visible from a distance by its sky-pointed laser beams. In front of a former warehouse where expensive German cars are parked, kids beg rather aggressively. Inside some youngsters play at pool tables and video game machines. A large dance floor is still empty...
Journal Article
Theater (2007) 37 (1): 55–68.
Published: 01 February 2007
...- what the institute is about? tory of culture, where we juxtapose very oppo- site ends of the spectrum, like kudiyattam and The institute is a place where I can bring all video games. The third is curating. In Berlin these diverse...
Journal Article
Theater (2010) 40 (2): 41–65.
Published: 01 May 2010
... I won’t believe you —  //VIDEO GAME DRIVING// r a b b i t We must keep moving, right, Deer? d e e r I want to hear this. 10. Animals: The Letdown r a b b i t This is stupid, I’m nothing special. w o l f...
Journal Article
Theater (2016) 46 (2): 35–53.
Published: 01 May 2016
... in the pact foyer with his laptop, testing the live video of the performance playing on Forced Entertainment’s website. At the same time, he was posting a flurry of messages to the social media platform Twitter, where he and several dozen other online viewers commented on the perfor- mance in brief...
Journal Article
Theater (2022) 52 (1): 17–53.
Published: 01 February 2022
.... teen 2 It s crazy. I have this image of you burned into my memory, video game headset, Cheeto fingers, yelling teen 1 God, we wasted so much time playing those stupid games teen 2 I m so glad you could teen 2 And you were just so so angry. teen 1 I know. I know. So great we could meet up...
Journal Article
Theater (1985) 16 (2): 18–29.
Published: 01 May 1985
... include an abridged version of the surveillance film of every person was to be at any given point in the evening including Winston and Julia in addition to live video. Obviously, we thought their costume changes and transportation. The more we planned the the game show hysterics might...