Abstract

Through an analysis of the 2014 video game Dragon Age: Inquisition, this essay brings two contemporary problematics into dialogue—the neoliberal gamification of society and the logic of queer liberalism—to suggest that they converge upon a common, long-standing animus: the figure of the massified Oriental. The massified Oriental haunts Asianness, and retains East and Southwest Asia as its primary cultural referents, but the deterritorialization of Orientalism as an epistemic apparatus locates Orientalism in the realm of affect rather than geography. Thus, this paper proposes a heuristic of “actional Orientalism,” which draws attention to the procedural and discursive production of agency and the consequent narrative validation of that agency, contrasting agentic players against their objectified, thingified, and massified gameworlds. Whereas in Tara Fickle's “ludo-Orientalism,” wherein racialization is premised upon the otherness of the type of risk-taking and play, actional Orientalism draws on whether the racialized figure is capable of agency at all, finding within the Oriental the complete absence of the bounded, liberal, choosing subject. Dragon Age: Inquisition deploys actional Orientalism on full display, offering liberal transgender representation contingent upon acceptance of an individualist affect, requiring the full abjection of massified, Orientalized, queer others to enable this representation to survive.

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