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videogames

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Journal Article
Poetics Today (2022) 43 (4): 729–771.
Published: 01 December 2022
... to conceptualize metareferential interfaces as interfaces that foreground and draw attention to their own mediality. They thus allow for videogame-specific forms of metareference and metalepsis to be employed as part of often quite experimental and aesthetically ambitious approaches to videogame design. Using...
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Journal Article
Poetics Today (2022) 43 (4): 779–781.
Published: 01 December 2022
... University and a lecturer in media studies and media education at Osnabrück University, Germany. Her PhD project focusses on the forms and functions of metareference in videogames. Publications include “No Straight Answers: Queering Hegemonic Masculinity in BioWare's Mass Effect ” ( Game Studies 2018...
Journal Article
Poetics Today (2019) 40 (2): 269–297.
Published: 01 June 2019
... Documentary .” Studies in Documentary Film 8 , no. 2 : 103 – 15 . Fullerton Tracy . 2008 . “ Documentary Games: Putting the Player in the Path of History .” In Playing the Past: History and Nostalgia in Videogames , edited by Whalen Zach Taylor Laurie N. , 215 – 38 . Nashville...
Journal Article
Poetics Today (2022) 43 (4): 773–776.
Published: 01 December 2022
... in the story and in the discourse, and briefly analyze a variety of contradictions in hyperfictions, interactive fictions, and narrative videogames. Discussing works by Stuart Mouthrop and others, they note the difference between early Storyspace hyperfictions that foreground their sometimes confusing...
Journal Article
Poetics Today (2025) 46 (1): 1–13.
Published: 01 March 2025
.... 2015 . Time Travel in Popular Media: Essays on Film, Television, Literature, and Videogames . Jefferson, NC : McFarland . Kim Daniel H. , and Anderson Virginia . 1998 . Systems Archetype Basics: From Story to Structure . Waltham, MA : Pegasus Communications . Kim Nam Wook...
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Journal Article
Poetics Today (2015) 36 (1-2): 1–31.
Published: 01 June 2015
...: The Books and School of the Ages ( New York : Harcourt Brace ). Bogost Ian 2007 Persuasive Games: The Expressive Power of Videogames ( Cambridge, MA : MIT Press ). Bowskill Sarah E. L. 2011 Gender, Nation, and the Formation of the Twentieth-Century Mexican Literary Canon...
Journal Article
Poetics Today (2025) 46 (1): 29–52.
Published: 01 March 2025
... by Buckland Warren , 1 – 14 . London : Routledge . Buckland Warren . 2021 . “ Revisiting Videogame Logic: Impossible Storyworlds in the Contemporary Hollywood Blockbuster .” Panoptikum , no. 26 ( October ): 155 – 67 . Caracciolo Marco . 2022 . “ Remediating Video Games...
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Journal Article
Poetics Today (2025) 46 (1): 53–75.
Published: 01 March 2025
...-Remesal Víctor , and García-Catalán Shaila . 2015 . “ Try Again: The Time Loop as a Problem-Solving Process in Save the Date and Source Code .” In Time Travel in Popular Media: Essays on Film, Television, Literature, and Videogames , edited by Jones Matthew and Ormrod Joan , 206...
Journal Article
Poetics Today (2017) 38 (2): 393–412.
Published: 01 June 2017
... in the process of adaptation and merchandizing (Murray 2008: 8). “The entertainment industry is just that: an industry. Comic books become live-action movies, televised cartoons, videogames, and even action toys” (Hutcheon and O’Flynn 2012: 88). The consumer’s par- ticipation in the industry is an adaptation...