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Journal Article
Poetics Today (1 February 2017) 38 (1): 203–205.
Published: 01 February 2017
...Eyal Segal Fahlenbrach Kathrin , ed., Embodied Metaphors in Film, Television, and Video Games: Cognitive Approaches . New York : Routledge , 2016 . xiii + 300 pp . © 2017 by Porter Institute for Poetics and Semiotics 2017 Reference Lakoff George Johnson Mark...
Journal Article
Poetics Today (1 September 2018) 39 (3): 623–643.
Published: 01 September 2018
... video games and webcomics. Our analysis draws upon and adapts Jan Alber’s cognitive reading strategies, already integral to unnatural narratology, while also taking into account new developments in cognitive approaches, notably those focused on reading as an embodied experience. In sum, we contend that...
Journal Article
Poetics Today (1 June 2019) 40 (2): 183–187.
Published: 01 June 2019
... until now have attracted comparatively little attention in multimodality studies, including not only multimodal novels, comics, and films but also current television programs, video games, and other forms of digital media. On the other hand, and no less importantly, the articles collected here engage...
Journal Article
Poetics Today (1 June 2019) 40 (2): 319–353.
Published: 01 June 2019
... interactivity does not affect all works the same way, but manifests characteristics according to authorial design and the content and form of each work. Through a close reading of three digital life stories which employ interactivity differently—a web comic, a clickable scrapbook, and a narrative video game...
Journal Article
Poetics Today (1 June 2019) 40 (2): 269–297.
Published: 01 June 2019
... multimodality semiotic multimodality video games References Aarseth Espen . 1997 . Cybertext: Perspectives on Ergodic Literature . Baltimore : Johns Hopkins University Press . Atkinson Paul Cooper Simon . 2012 . “ Untimely Animations: Waltz with Bashir and the Incorporation of...
Journal Article
Poetics Today (1 March 2005) 26 (1): 113–139.
Published: 01 March 2005
... practices. Certainly the most obvious relevance is to computer and video games, which are becoming an increas- ingly important and mainstream form of entertainment. Not only are some of the most important titles in these games directly descended from the sta- tistical systems defined by Dungeons and...
Journal Article
Poetics Today (1 September 2013) 34 (3): 361–388.
Published: 01 September 2013
... consume as many different media as possible. Jenkins (2006: 93 – 130) illustrates this situation with the case of The Matrix: the Wachowskis deliberately planned a narrative empire that involved not only the films but also video games and comics. The Matrix films functioned for most people as the entry...
Journal Article
Poetics Today (1 March 2010) 31 (1): 17–50.
Published: 01 March 2010
...Joseph Tabbi Electronic literature is not just a “thing” or a “medium” or even a body of “works” in various “genres.” It is not poetry, fiction, hypertext, gaming, codework, or some new admixture of all these practices. E-literature is, arguably, an emerging cultural form, as much a collective...
Journal Article
Poetics Today (1 June 2015) 36 (1-2): 149–150.
Published: 01 June 2015
... on topics such as video game narratives, demons in postmodern literature and culture, and gender in science fiction. He is cur- rently preparing a monograph entitled Reading Games: Video Games and the Limits of Literature. Further details about his research and publications can be found at his...
Journal Article
Poetics Today (1 December 2017) 38 (4): 781–783.
Published: 01 December 2017
... digital culture and media, starting with video games. As they have become more complex and variegated, particularly with the advent of massive multiplayer platforms, video games have proven every bit as capable of extensive story- New Books at a Glance 783...
Journal Article
Poetics Today (1 February 2017) 38 (1): 205–208.
Published: 01 February 2017
...Eyal Segal Gibbs Raymond W. Jr. , ed., Mixing Metaphor . Amsterdam : John Benjamins , 2016 . xiv + 269 pp . © 2017 by Porter Institute for Poetics and Semiotics 2017 New Books at a Glance Kathrin Fahlenbrach, ed., Embodied Metaphors in Film, Television, and Video Games...
Journal Article
Poetics Today (1 December 2016) 37 (4): 697–703.
Published: 01 December 2016
...-psychological and social- psychological concepts in order to explain how contemporary forms of narrative media — specifically print novels, digital fiction, and story-driven video games — produce their storytelling effects. In the interpretive mode, he explains what his readings mean for our understanding...
Journal Article
Poetics Today (1 June 2015) 36 (1-2): 1–31.
Published: 01 June 2015
... . Swain Eric 2012 “Spotlight: This Year in Video Game Blogging 2011,” Critical Distance , January 2 , www.critical-distance.com/2012/01/02/this-year-in-video-game-blogging-2011 . Taylor Nicholas 2011 “The Average Lifespan of a Webpage,” November 15 , blogs.loc.gov...
Journal Article
Poetics Today (1 June 2019) 40 (2): 235–268.
Published: 01 June 2019
... : 75 – 103 . Fahlenbrach Kathrin . 2016a . “ Audiovisual Metaphors as Embodied Narratives in Moving Images .” In Fahlenbrach 2016b : 33 – 51 . Fahlenbrach Kathrin , ed. 2016b . Embodied Metaphors in Film, Television, and Video Games: Cognitive Approaches . New York...
Journal Article
Poetics Today (1 September 2006) 27 (3): 625–630.
Published: 01 September 2006
... incompleteness theorem, Erwin Schrö- dinger and his cat, Alan Turing and his machine, video games, feedback loops, and so on). To examine the logic governing the production of metalepses and the representational disturbances they constitute, Jan-Christoph Meister de- vises a metalepticon or computer...
Journal Article
Poetics Today (1 June 2018) 39 (2): 359–382.
Published: 01 June 2018
... contradistinction to the video games it quotes, renders an exhaustive reading utterly impossible. And due to the emergent reading experience in each run, a critical interpretation of the poem will in every case be only a haunting fragment of its potential textual totality, a hermeneutic manifestation of the...
Journal Article
Poetics Today (1 December 2016) 37 (4): 705–707.
Published: 01 December 2016
... nicely demonstrates how the digital has affected cinema by analyzing how Source Code combines classical narrative rules with those of video games. The introductory essays by Maria Poulaki and Jan Simons offer answers to the third question regarding the efficiency of new theoretical frameworks (as...
Journal Article
Poetics Today (1 December 2016) 37 (4): 707–710.
Published: 01 December 2016
... digital has affected cinema by analyzing how Source Code combines classical narrative rules with those of video games. The introductory essays by Maria Poulaki and Jan Simons offer answers to the third question regarding the efficiency of new theoretical frameworks (as opposed to narratology) in...
Journal Article
Poetics Today (1 December 2016) 37 (4): 710–712.
Published: 01 December 2016
... new forms of complex storytelling, Buckland himself nicely demonstrates how the digital has affected cinema by analyzing how Source Code combines classical narrative rules with those of video games. The introductory essays by Maria Poulaki and Jan Simons offer answers to the third question...
Journal Article
Poetics Today (1 December 2016) 37 (4): 713–715.
Published: 01 December 2016
... new forms of complex storytelling, Buckland himself nicely demonstrates how the digital has affected cinema by analyzing how Source Code combines classical narrative rules with those of video games. The introductory essays by Maria Poulaki and Jan Simons offer answers to the third question...