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Journal Article
Poetics Today (2017) 38 (1): 203–205.
Published: 01 February 2017
...Eyal Segal New Books at a Glance Kathrin Fahlenbrach, ed., Embodied Metaphors in Film, Television, and Video Games: Cognitive Approaches. New York: Routledge, 2016. xiii 1300 pp. Conceptual metaphor theory (CMT), which was inaugurated by George Lakoff and Mark Johnson’s seminal study...
Journal Article
Poetics Today (2019) 40 (2): 319–353.
Published: 01 June 2019
... interactivity does not affect all works the same way, but manifests characteristics according to authorial design and the content and form of each work. Through a close reading of three digital life stories which employ interactivity differently—a web comic, a clickable scrapbook, and a narrative video game...
Journal Article
Poetics Today (2018) 39 (3): 623–643.
Published: 01 September 2018
... video games and webcomics. Our analysis draws upon and adapts Jan Alber’s cognitive reading strategies, already integral to unnatural narratology, while also taking into account new developments in cognitive approaches, notably those focused on reading as an embodied experience. In sum, we contend that...
Journal Article
Poetics Today (2019) 40 (2): 183–187.
Published: 01 June 2019
... until now have attracted comparatively little attention in multimodality studies, including not only multimodal novels, comics, and films but also current television programs, video games, and other forms of digital media. On the other hand, and no less importantly, the articles collected here engage...
Journal Article
Poetics Today (2019) 40 (2): 269–297.
Published: 01 June 2019
... multimodality semiotic multimodality video games References Aarseth Espen . 1997 . Cybertext: Perspectives on Ergodic Literature . Baltimore : Johns Hopkins University Press . Atkinson Paul Cooper Simon . 2012 . “ Untimely Animations: Waltz with Bashir and the Incorporation of...
Journal Article
Poetics Today (2005) 26 (1): 113–139.
Published: 01 March 2005
... practices. Certainly the most obvious relevance is to computer and video games, which are becoming an increas- ingly important and mainstream form of entertainment. Not only are some of the most important titles in these games directly descended from the sta- tistical systems defined by Dungeons and...
Journal Article
Poetics Today (2013) 34 (3): 361–388.
Published: 01 September 2013
... developers is to get the public to consume as many different media as possible. Jenkins (2006: 93 – 130) illustrates this situation with the case of The Matrix: the Wachowskis deliberately planned a narrative empire that involved not only the films but also video games and comics. The Matrix films...
Journal Article
Poetics Today (2010) 31 (1): 17–50.
Published: 01 March 2010
...Joseph Tabbi Electronic literature is not just a “thing” or a “medium” or even a body of “works” in various “genres.” It is not poetry, fiction, hypertext, gaming, codework, or some new admixture of all these practices. E-literature is, arguably, an emerging cultural form, as much a collective...
Journal Article
Poetics Today (2015) 36 (1-2): 149–150.
Published: 01 June 2015
... on topics such as video game narratives, demons in postmodern literature and culture, and gender in science fiction. He is cur- rently preparing a monograph entitled Reading Games: Video Games and the Limits of Literature. Further details about his research and publications can be found at his...
Journal Article
Poetics Today (2017) 38 (4): 781–783.
Published: 01 December 2017
... digital culture and media, starting with video games. As they have become more complex and variegated, particularly with the advent of massive multiplayer platforms, video games have proven every bit as capable of extensive story- New Books at a Glance 783...
Journal Article
Poetics Today (2017) 38 (1): 205–208.
Published: 01 February 2017
...Eyal Segal New Books at a Glance Kathrin Fahlenbrach, ed., Embodied Metaphors in Film, Television, and Video Games: Cognitive Approaches. New York: Routledge, 2016. xiii 1300 pp. Conceptual metaphor theory (CMT), which was inaugurated by George Lakoff and Mark Johnson’s seminal study...
Journal Article
Poetics Today (2016) 37 (4): 697–703.
Published: 01 December 2016
...-psychological and social- psychological concepts in order to explain how contemporary forms of narrative media — specifically print novels, digital fiction, and story-driven video games — produce their storytelling effects. In the interpretive mode, he explains what his readings mean for our understanding...
Journal Article
Poetics Today (2015) 36 (1-2): 1–31.
Published: 01 June 2015
... , collection.eliterature.org/2/works/strickland_slippingglimpse/slippingglimpse/index.html . Swain Eric 2012 “Spotlight: This Year in Video Game Blogging 2011,” Critical Distance , January 2 , www.critical-distance.com/2012/01/02/this-year-in-video-game-blogging-2011 . Taylor Nicholas 2011 “The...
Journal Article
Poetics Today (2021) 42 (2): 321–324.
Published: 01 June 2021
..., “Children's Literature in Transmedia Motion” (2019), focuses on the effects of transmedia relations for contemporary children's literature. She has edited and published articles in Danish and international journals and books on, among other things, children's literature, digital literature, video games, and...
Journal Article
Poetics Today (2019) 40 (2): 235–268.
Published: 01 June 2019
... : 75 – 103 . Fahlenbrach Kathrin . 2016a . “ Audiovisual Metaphors as Embodied Narratives in Moving Images .” In Fahlenbrach 2016b : 33 – 51 . Fahlenbrach Kathrin , ed. 2016b . Embodied Metaphors in Film, Television, and Video Games: Cognitive Approaches . New York...
Journal Article
Poetics Today (2006) 27 (3): 625–630.
Published: 01 September 2006
... incompleteness theorem, Erwin Schrö- dinger and his cat, Alan Turing and his machine, video games, feedback loops, and so on). To examine the logic governing the production of metalepses and the representational disturbances they constitute, Jan-Christoph Meister de- vises a metalepticon or computer...
Journal Article
Poetics Today (2018) 39 (2): 359–382.
Published: 01 June 2018
... contradistinction to the video games it quotes, renders an exhaustive reading utterly impossible. And due to the emergent reading experience in each run, a critical interpretation of the poem will in every case be only a haunting fragment of its potential textual totality, a hermeneutic manifestation of the...
Journal Article
Poetics Today (2012) 33 (3-4): 485–488.
Published: 01 December 2012
... Israel, Per Krogh Hansen), television ( Jason Mittell), “audiovisual narratives” (both television and film, Paul Cobley), photonovels ( Jan Baetens and Mieke Bleyen in a joint article), photo-docu- mentaries (Markku Lehtima¨ki), the Internet (Ruth Page), and video games (David Ciccoricco). There is...
Journal Article
Poetics Today (2012) 33 (3-4): 488–490.
Published: 01 December 2012
..., Paul Cobley), photonovels ( Jan Baetens and Mieke Bleyen in a joint article), photo-docu- mentaries (Markku Lehtima¨ki), the Internet (Ruth Page), and video games (David Ciccoricco). There is also an article (by Alison Gibbons) that focuses on a literary work distinguished by a highly foregrounded...
Journal Article
Poetics Today (2012) 33 (3-4): 490–495.
Published: 01 December 2012
...” (both television and film, Paul Cobley), photonovels ( Jan Baetens and Mieke Bleyen in a joint article), photo-docu- mentaries (Markku Lehtima¨ki), the Internet (Ruth Page), and video games (David Ciccoricco). There is also an article (by Alison Gibbons) that focuses on a literary work distinguished...