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game
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Published: 01 December 2022
Figure 3 A narrator's written words appear in the game spaces in What Remains of Edith Finch ( 2017 ).
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Published: 01 December 2022
Figure 23 The solution to an in-game puzzle can be found outside OneShot 's program window (2016).
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Published: 01 December 2022
Figure 25 Folders representing the characters’ in-game locations in OneShot (2016) can be found in the “Documents” folder.
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Journal Article
Poetics Today (2009) 30 (1): 67–88.
Published: 01 March 2009
...Stiliana Milkova Iurii Trifonov (1925–1981) was a successful Soviet writer and sports journalist. He did not belong to samizdat print culture. But like other officially published Soviet literature, his works enacted an Aesopian game of hide-and-seek with the censor and the reader, whereby meaning...
Journal Article
Poetics Today (2019) 40 (2): 269–297.
Published: 01 June 2019
... of the actual world, as both various kinds of reenactments and sometimes radical forms of subjectivity have (yet again) become well-established elements of many documentary films. However, it would seem that summarily treating “hybrid” documentary films, “animated documentaries,” and “documentary games...
Journal Article
Poetics Today (2017) 38 (1): 203–205.
Published: 01 February 2017
...Eyal Segal Fahlenbrach Kathrin , ed., Embodied Metaphors in Film, Television, and Video Games: Cognitive Approaches . New York : Routledge , 2016 . xiii + 300 pp . © 2017 by Porter Institute for Poetics and Semiotics 2017 Reference Lakoff George Johnson Mark...
Journal Article
Poetics Today (2005) 26 (1): 113–139.
Published: 01 March 2005
...Daniel Punday Role-playing games have many qualities of narrative (character, plot, setting), yet they have received virtually no attention from narratologists. This essay discusses the way that role-playing games construct narrative worlds and compares that to recent theories of fiction based...
Journal Article
Poetics Today (2022) 43 (4): 729–771.
Published: 01 December 2022
...Figure 3 A narrator's written words appear in the game spaces in What Remains of Edith Finch ( 2017 ). ...
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Journal Article
Poetics Today (2019) 40 (2): 319–353.
Published: 01 June 2019
... that interactivity does not affect all works the same way, but manifests characteristics according to authorial design and the content and form of each work. Through a close reading of three digital life stories which employ interactivity differently—a web comic, a clickable scrapbook, and a narrative video game...
Journal Article
Poetics Today (2019) 40 (2): 183–187.
Published: 01 June 2019
... that until now have attracted comparatively little attention in multimodality studies, including not only multimodal novels, comics, and films but also current television programs, video games, and other forms of digital media. On the other hand, and no less importantly, the articles collected here engage...
Journal Article
Poetics Today (2010) 31 (1): 17–50.
Published: 01 March 2010
...Joseph Tabbi Electronic literature is not just a “thing” or a “medium” or even a body of “works” in various “genres.” It is not poetry, fiction, hypertext, gaming, codework, or some new admixture of all these practices. E-literature is, arguably, an emerging cultural form, as much a collective...
Journal Article
Poetics Today (2013) 34 (3): 361–388.
Published: 01 September 2013
... (Südwestrundfunk 2010), a German transmedial story system that comprises a TV miniseries, radio plays, fictional web pages, and links to nonfictional texts created independently of the project, the article asks under which conditions an alternate reality game (ARG) could be added to the system without spoiling...
Journal Article
Poetics Today (2018) 39 (4): 651–678.
Published: 01 December 2018
... of feminine power. This essay asks what Austen’s portrayal of minds attempting to read others tells us about her narrator’s entry into her characters’ minds, and it finds answers to this question in the novel’s word games. In their presentation, solutions, and responses, riddles reveal Austen’s foundation...
Journal Article
Poetics Today (2002) 23 (4): 657–684.
Published: 01 December 2002
... of such encounters or the unique pleasures they may bring to the reader. I urge the importance of distinguishing between group talk, in which there is some element of cohesion and shared goals, and multiparty talk, in which the representation foregrounds fragmentation and explores the often subtle power games played...
Journal Article
Poetics Today (2018) 39 (3): 623–643.
Published: 01 September 2018
... of video games and webcomics. Our analysis draws upon and adapts Jan Alber’s cognitive reading strategies, already integral to unnatural narratology, while also taking into account new developments in cognitive approaches, notably those focused on reading as an embodied experience. In sum, we contend...
Journal Article
Poetics Today (2020) 41 (1): 141–150.
Published: 01 March 2020
... of method rather than dictating its norms. Citing the extraordinary methodological flexibility of Victorian scientists and writers Lewis Carroll and James Clerk Maxwell, this essay reminds us that our relation to science and theoretical abstraction need not be a zero-sum game. Afterword Andrea Henderson...
Journal Article
Poetics Today (2025) 46 (1): 29–52.
Published: 01 March 2025
... before them. Multiple scholars have pointed to the affinities between contemporary narrative complexity and the logic of games. In an analysis of the loop narrative Source Code (2011), Warren Buckland ( 2021 ) points out how the film's narrative logic is structured on principles derived from...
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Journal Article
Poetics Today (2002) 23 (4): 581–609.
Published: 01 December 2002
... (Watertown, MA: Eastgate Systems). Murray, Janet H. 1997 Hamlet on the Holodeck: The Future of Narrative in Cyberspace (New York: Free Press). Olafson, Peter 2000 “Game Theory,” New York mes , October 5. Pavel, Thomas 1986 Fictional Worlds (Cambridge: Harvard University Press). Pavić...
Journal Article
Poetics Today (2016) 37 (4): 697–703.
Published: 01 December 2016
...-
psychological concepts in order to explain how contemporary forms of
narrative media — specifically print novels, digital fiction, and story-driven
video games — produce their storytelling effects. In the interpretive mode, he
explains what his readings mean for our understanding of “actual minds...
Journal Article
Poetics Today (2015) 36 (1-2): 1–31.
Published: 01 June 2015
...: The Books and School of the Ages ( New York : Harcourt Brace ). Bogost Ian 2007 Persuasive Games: The Expressive Power of Videogames ( Cambridge, MA : MIT Press ). Bowskill Sarah E. L. 2011 Gender, Nation, and the Formation of the Twentieth-Century Mexican Literary Canon...
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