As opposed to pop culture forms such as anime and manga—which are firmly associated with Japan in the popular imaginary and have been the subject of high-quality scholarship in Japan studies—Japanese video games are in an unusual position. These games dominated the medium for decades—with series such as Mario, Zelda, Pokémon, Pac-Man, and Space Invaders—to the extent that, to give just one example, only three of the top twenty best-selling games of the 1990s were not developed in Japan. Despite this, video games have received little scholarly attention in Japan studies. While Japanese games are often analyzed in the quickly growing field of game studies, it is usually with little or no mention of their provenance, let alone any substantial analysis of the specific contexts in which they were developed. Fortunately, this situation is rapidly changing, thanks in large part to Rachael Hutchinson. Japanese Culture...

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