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Search Results for zero-sum game
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Journal Article
History of Political Economy (2014) 46 (2): 307–331.
Published: 01 June 2014
... and liberty, economic efficiency, commercial interests, corruptive effects on individual and public morality, and political necessity. Distribution of limited resources is discussed in terms of a zero-sum game. In one of the key moments of the treatise, Guicciardini denies that preferences toward the best...
Journal Article
History of Political Economy (2016) 48 (4): 733–740.
Published: 01 December 2016
... vindicate Mises's assessment and criticisms of Montaigne by way of three points. First, Mises was indeed correct in christening the belief that the economy can be presented as a zero-sum game as the “Montaigne dogma.” Second, we demonstrate that Montaigne refers not only to involuntary exchanges but also...
Journal Article
History of Political Economy (2021) 53 (4): 595–631.
Published: 01 August 2021
... for two-person zero-sum games that he had conceived and proved in 1928. Correspondence may be addressed to Juan Carvajalino, University Paris VIII, Vincennes- Saint-Denis; by email: [email protected] . [email protected] Copyright 2021 by Duke University Press 2021...
Journal Article
History of Political Economy (1992) 24 (Supplement): 165–175.
Published: 01 December 1992
... Solutions of a Two-Person Zero-Sum Game with a Finite Number of Strategies. Engineering Research Institute, University of Michigan. Report No. M720-1 R-28. September. Savage , L. J. 1951 . The Theory of Statistical Decisions. Journal of the American Statistical Association 46 . 253 ( March...
Journal Article
History of Political Economy (2016) 48 (4): 741–745.
Published: 01 December 2016
... 2016 Ludwig von Mises Michel de Montaigne zero-sum game entrepreneurial profit References Mises Ludwig von . (1949) 1996 . Human Action: A Treatise on Economics . San Francisco : Fox & Wilkes . Kuscevic Montero Martín Casto del Río Rivera Marco Antonio...
Journal Article
History of Political Economy (1992) 24 (Supplement): 283–303.
Published: 01 December 1992
..., as interpretation for solu- students, 117
tions of two-person non-zero- of mathematics as a reaction to
sum games, 174 intuitionism, 42
Arnoff, E. Leonard. See Churchman, of physics
C. West, Russell L. Ackoff, and by Hilbert, 41, 117, 119
E. Leonard Arnoff...
Journal Article
History of Political Economy (1992) 24 (Supplement): 151–163.
Published: 01 December 1992
...-
guage and description of decision-making encompassing the extensive
form and game tree with information sets, and then the reduction of the
game tree to the strategic form of the game; (3) the theory of the two-
person zero-sum game; * (4) the coalitional (or characteristic function)
form...
Journal Article
History of Political Economy (2012) 44 (3): 546–550.
Published: 01 September 2012
...
the origin of noncooperative and cooperative game theory respectively.
The noncooperative part explains how von Neumann’s (1928) minimax theorem
solves the problem of rational play in two-person, zero-sum games, where zero-sum
means that whatever is good for one player is bad for the other...
View articletitled, Von Neumann, Morgenstern, and the Creation of <span class="search-highlight">Game</span> Theory: From Chess to Social Science, 1900–1960
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for article titled, Von Neumann, Morgenstern, and the Creation of <span class="search-highlight">Game</span> Theory: From Chess to Social Science, 1900–1960
Journal Article
History of Political Economy (2012) 44 (3): 541–543.
Published: 01 September 2012
... of rational play in two-person, zero-sum games, where zero-sum
means that whatever is good for one player is bad for the other. In the process, almost
as an aside, the authors show how to solve a whole bundle of problems involving risk
and information that had proved too much for previous generations...
Journal Article
History of Political Economy (2012) 44 (3): 543–545.
Published: 01 September 2012
... play in two-person, zero-sum games, where zero-sum
means that whatever is good for one player is bad for the other. In the process, almost
as an aside, the authors show how to solve a whole bundle of problems involving risk
and information that had proved too much for previous generations...
Journal Article
History of Political Economy (2012) 44 (3): 550–551.
Published: 01 September 2012
...
the origin of noncooperative and cooperative game theory respectively.
The noncooperative part explains how von Neumann’s (1928) minimax theorem
solves the problem of rational play in two-person, zero-sum games, where zero-sum
means that whatever is good for one player is bad for the other...
Journal Article
History of Political Economy (2012) 44 (3): 552–553.
Published: 01 September 2012
...
the origin of noncooperative and cooperative game theory respectively.
The noncooperative part explains how von Neumann’s (1928) minimax theorem
solves the problem of rational play in two-person, zero-sum games, where zero-sum
means that whatever is good for one player is bad for the other...
Journal Article
History of Political Economy (2012) 44 (3): 553–555.
Published: 01 September 2012
...
the origin of noncooperative and cooperative game theory respectively.
The noncooperative part explains how von Neumann’s (1928) minimax theorem
solves the problem of rational play in two-person, zero-sum games, where zero-sum
means that whatever is good for one player is bad for the other...
Journal Article
History of Political Economy (2012) 44 (3): 555–557.
Published: 01 September 2012
...
the origin of noncooperative and cooperative game theory respectively.
The noncooperative part explains how von Neumann’s (1928) minimax theorem
solves the problem of rational play in two-person, zero-sum games, where zero-sum
means that whatever is good for one player is bad for the other...
Journal Article
History of Political Economy (2012) 44 (3): 557–559.
Published: 01 September 2012
...
the origin of noncooperative and cooperative game theory respectively.
The noncooperative part explains how von Neumann’s (1928) minimax theorem
solves the problem of rational play in two-person, zero-sum games, where zero-sum
means that whatever is good for one player is bad for the other...
Journal Article
History of Political Economy (2012) 44 (3): 559–562.
Published: 01 September 2012
... of rational play in two-person, zero-sum games, where zero-sum
means that whatever is good for one player is bad for the other. In the process, almost
as an aside, the authors show how to solve a whole bundle of problems involving risk
and information that had proved too much for previous generations...
Journal Article
History of Political Economy (2012) 44 (3): 562–565.
Published: 01 September 2012
... how von Neumann’s (1928) minimax theorem
solves the problem of rational play in two-person, zero-sum games, where zero-sum
means that whatever is good for one player is bad for the other. In the process, almost
as an aside, the authors show how to solve a whole bundle of problems involving risk...
Journal Article
History of Political Economy (1992) 24 (Supplement): 113–147.
Published: 01 December 1992
...-
max solution was proposed by the mathematician Emile Bore1 in the
years 1921-27 (Frichet 1953). John von Neumann in a lone 1928 paper
proved the existence of the minimax solution for all zero-sum games
by means of the introduction of the innovation of the “characteristic
function,” which...
Journal Article
History of Political Economy (2022) 54 (5): 823–858.
Published: 01 October 2022
... framework, von Neumann offered an axiomatic approach to the well-established mathematical theory of board games. In particular, he defined the system of equations characterizing the strategic situation of a two-person zero-sum game in which possible random events might occur and in which one player seeks...
FIGURES
Journal Article
History of Political Economy (1991) 23 (S1): 227–255.
Published: 01 December 1991
... . Dresher Melvin . 1961 . Games of Strategy . Englewood Cliffs, N.J. : Prentice-Hall . Dresher Melvin , et al. 1949 . Mathematical Theory of Zero-Sum Two-Person Games with a Finite Number or a Continuum of Strategies . Santa Monica : RAND . Duren Peter , ed. 1988–89...
View articletitled, When <span class="search-highlight">Games</span> Grow Deadly Serious: The Military Influence on the Evolution of <span class="search-highlight">Game</span> Theory
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for article titled, When <span class="search-highlight">Games</span> Grow Deadly Serious: The Military Influence on the Evolution of <span class="search-highlight">Game</span> Theory
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