This study addresses the mystery of why sophisticated video game technology, set between chronological incompatibility and the interface of history and myth in the modernist novel, between the medieval quest and the Bildungsroman, has accrued so many truly archaic features of the ancient epic poem, not just of the Nordic sagas and of medieval epic, which are more immediately related, but, in fact, of Homeric epic. Understanding video games as an evolving art form, the essay turns to intertextuality and to Judith Butler’s analysis of “staged interpellation” and performative repetition as inevitable aspects of subversion and resignification. The transmedia reincarnation of epic in video games is thus revealed to testify both to the wounded projectivity of our epoch and to the political wagers of interactivity.

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