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video games
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Journal Article
Cultural Politics (2018) 14 (3): 289–303.
Published: 01 November 2018
...Bart Simon; Darren Wershler This article considers Minecraft , one of the most widely played and popular video games of all time, with over 100 million copies sold. Minecraft is an open-ended strategy game about material logistics, governance, and world building. It is also about a nostalgic...
Journal Article
Cultural Politics (2012) 8 (3): 495–497.
Published: 01 November 2012
... of computational simulation, as well as an analysis of a series of contemporary video games. The book's main thesis is that all video games operate through a shared logic or “gameplay mode” that revolves around the simulation of conflict, a simulation that in turn attempts to close down or foreclose contingency...
Journal Article
Cultural Politics (2021) 17 (3): 347–361.
Published: 01 November 2021
..., with antagonism between traditional laborer and consumer inherent to the relationship when forged under branded capitalism. I close by drawing on lessons from unionization efforts in another creative industry, video games, to offer a possible way to resolve this tension. A brief examination of the history...
Journal Article
Cultural Politics (2006) 2 (2): 213–224.
Published: 01 July 2006
..., whether on the chessboard or the football field. Even wars had battlefields. Now global positioning satellites grid the whole earth and put all of space and time in play. Warfare, they say, now looks like video games. Well don’t kid yourself. War is a video game – for the military entertainment complex...
Journal Article
Cultural Politics (2014) 10 (1): 1–20.
Published: 01 March 2014
.../stanley-kubrick-invented-the-ipad-in-1968 . Frasca Gonzalo . 1999 . “Ludology Meets Narratology: Similitude and Differences between (Video) Games and Narrative.” Ludology.org , www.ludology.org/articles/ludology.htm . Freud Sigmund . 2010 [1922] . “Beyond the Pleasure Principle...
Journal Article
Cultural Politics (2011) 7 (3): 391–408.
Published: 01 November 2011
... of reality has progressively become an endemic aspect of Western culture since the 1960s, initiated by developments of (albeit it crudely) interactive early video games such as Spacewar! and the proto-Internet system, ARPANET. However, in addition to the progressive technological sophistication of computer...
Journal Article
Cultural Politics (2017) 13 (3): 309–313.
Published: 01 November 2017
... of domination is the new discourse of techniques, skills, procedures, and methods that emphasizes controlled risk (bungee jumping), isolated fun (video games), and the communal loss of earlier social solidarities. We are, as Bauman observed, allowed to travel and to invest our longings in the market. But we...
Journal Article
Cultural Politics (2015) 11 (2): 163–183.
Published: 01 July 2015
... The crux of these double bind issues is particularly relevant where aesthetic choices are aligned with digital technologies and ever-evolving methods of morphing and remixing in video, gaming, TV, smartphone applications, animation, and film. 17 Another complication for Mosse is the expectation...
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Journal Article
Cultural Politics (2015) 11 (2): 246–259.
Published: 01 July 2015
... can be characterized by its image style, the aesthetics of twentieth-century picture books, journalist narrative, and animation. The particular flash gaming coding spans a specific video and online gaming era that had a typical shelf life—as do other current digital technologies—of two to five years...
Journal Article
Cultural Politics (2010) 6 (2): 157–170.
Published: 01 July 2010
..., but also increased attention. What is important is to connect the dispositifs – the pharmaka – together, to find intelligent connections between books, the Internet, and why not, as Katherine Hayles does, video games, etc. PC: You concern yourself a great deal with the question of education today...
Journal Article
Cultural Politics (2010) 6 (3): 383–388.
Published: 01 November 2010
... Jihadists, and all of Thomas Mann's protagonists with their refined necro philia – from Hans Castorp to Gustav von Aschenbach – should be renamed Mohammed Atta. Ultimately, this is a shoot-out scenario that comes with the moral complexity of a video game: A dark unholy union headed, it appears, by Jünger...
Journal Article
Cultural Politics (2005) 1 (2): 139–164.
Published: 01 July 2005
... producing video games, such as America's Army , which link masculinity to killing and hunting “foreign” enemies and which are distributed primarily as recruiting tools to get young men and women to join in the “adventure” taking place in Iraq and Afghanistan. The US army's America's Army is distributed...
Journal Article
Cultural Politics (2011) 7 (3): 325–338.
Published: 01 November 2011
... passion for the intensity of video games, they are played because the players want to be seduced, to be charmed by the game, and to effect a disappearance through their immersion in the immanence and immediacy of the virtual: “the fundamental passion … is that of the game” ( Baudrillard 2005b: 149...
Journal Article
Cultural Politics (2013) 9 (1): 86–94.
Published: 01 March 2013
... they believed would lead to a job. Notably, a plethora of shooter games were produced that became a significant part of an at-war American military consciousness; later, during the Iraq war years, 3D games were to grow into a larger, more profitable industry than that of 3D-animated children's films...
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Journal Article
Cultural Politics (2018) 14 (3): 304–326.
Published: 01 November 2018
... and explicitly engage in such processes when learning to play a video game, and—at least prior to the organizational dominance and absolute flux of platforms—when becoming adept at navigating the web. The functional form of Curtis’s essay films should be understood analogously: they activate a mode of affective...
Journal Article
Cultural Politics (2010) 6 (2): 171–180.
Published: 01 July 2010
... for parents and free them from the ever greater difficulties of bringing up their children – difficulties caused by precisely that marketing, either through the morning television targeted specially at children, video games, or so many other “facilities,” 16 including ritalin. 17 In this context...
Journal Article
Cultural Politics (2021) 17 (3): 255–278.
Published: 01 November 2021
... to video games, music, literature, television and film, technology, sports, and weapons, among others. It is a hub of internet subculture as well as political and hacktivist movements. The website 4chan has also often been the subject of media attention as a source of controversy, particularly...
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Journal Article
Cultural Politics (2008) 4 (2): 183–200.
Published: 01 July 2008
... fascination they have for one another. Whereas the terrorists’ fascination for the West came to light by their utilization of its tools as weapons on September 11, the great symbolism of the event and the West’s fascination continues through, for instance, Osama bin Laden and Al Qaeda video games, which...
Journal Article
Cultural Politics (2012) 8 (3): 443–464.
Published: 01 November 2012
... computer hardware system as in the “Platform Studies” project of Ian Bogost and Nick Montfort or in the video game genre of “platformer,” whose principal dynamic is the navigation of solid units [platforms] within open spaces into which the player-character can fall and die.) In other words, the insistence...
FIGURES
Journal Article
Cultural Politics (2018) 14 (2): 225–243.
Published: 01 July 2018
... interactive video game, “Spacewar” (1961), the first television image transmitted by communications satellite—the letters “MIT” (1962), sound synchronization for portable video cameras (1970s), the alcove hologram (1986). The spirit of improvisation and urgency at the “Rad Lab” (MIT Radiation Laboratory...
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