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Journal Article
Cultural Politics (2018) 14 (3): 289–303.
Published: 01 November 2018
...Bart Simon; Darren Wershler This article considers Minecraft , one of the most widely played and popular video games of all time, with over 100 million copies sold. Minecraft is an open-ended strategy game about material logistics, governance, and world building. It is also about a nostalgic...
Journal Article
Cultural Politics (2012) 8 (3): 495–497.
Published: 01 November 2012
... of computational simulation, as well as an analysis of a series of contemporary video games. The book's main thesis is that all video games operate through a shared logic or “gameplay mode” that revolves around the simulation of conflict, a simulation that in turn attempts to close down or foreclose contingency...
Journal Article
Cultural Politics (2021) 17 (3): 347–361.
Published: 01 November 2021
... of the brand as sense-making tool under neoliberalism might be reconfigured as something that might bridge the gap between media consumer and creative industry worker. The thornier knot is in the complexity of branding and, for that, few answers are to be found. Returning to the video game industry...
Journal Article
Cultural Politics (2006) 2 (2): 213–224.
Published: 01 July 2006
..., whether on the chessboard or the football field. Even wars had battlefields. Now global positioning satellites grid the whole earth and put all of space and time in play. Warfare, they say, now looks like video games. Well don’t kid yourself. War is a video game – for the military entertainment complex...
Journal Article
Cultural Politics (2014) 10 (1): 1–20.
Published: 01 March 2014
... Kubrick Invented the iPad in 1968.” TechEye , August 24 , news.techeye.net/hardware/stanley-kubrick-invented-the-ipad-in-1968 . Frasca Gonzalo . 1999 . “Ludology Meets Narratology: Similitude and Differences between (Video) Games and Narrative.” Ludology.org , www.ludology.org/articles...
Journal Article
Cultural Politics (2011) 7 (3): 391–408.
Published: 01 November 2011
... it crudely) interactive early video games such as Spacewar! and the proto-Internet system, ARPANET. However, in addition to the progressive technological sophistication of computer/ video games since Spacewar!, these technologies would spawn developments in communal online gameplay, gameworlds...
Journal Article
Cultural Politics (2017) 13 (3): 309–313.
Published: 01 November 2017
... of domination is the new discourse of techniques, skills, procedures, and methods that emphasizes controlled risk (bungee jumping), isolated fun (video games), and the communal loss of earlier social solidarities. We are, as Bauman observed, allowed to travel and to invest our longings in the market. But we...
Journal Article
Cultural Politics (2015) 11 (2): 163–183.
Published: 01 July 2015
... The crux of these double bind issues is particularly relevant where aesthetic choices are aligned with digital technologies and ever-evolving methods of morphing and remixing in video, gaming, TV, smartphone applications, animation, and film. 17 Another complication for Mosse is the expectation...
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Journal Article
Cultural Politics (2015) 11 (2): 246–259.
Published: 01 July 2015
... can be characterized by its image style, the aesthetics of twentieth-century picture books, journalist narrative, and animation. The particular flash gaming coding spans a specific video and online gaming era that had a typical shelf life—as do other current digital technologies—of two to five years...
Journal Article
Cultural Politics (2010) 6 (2): 157–170.
Published: 01 July 2010
..., but also increased attention. What is important is to connect the dispositifs – the pharmaka – together, to find intelligent connections between books, the Internet, and why not, as Katherine Hayles does, video games, etc. PC: You concern yourself a great deal with the question of education today...
Journal Article
Cultural Politics (2010) 6 (3): 383–388.
Published: 01 November 2010
... Jihadists, and all of Thomas Mann's protagonists with their refined necro philia – from Hans Castorp to Gustav von Aschenbach – should be renamed Mohammed Atta. Ultimately, this is a shoot-out scenario that comes with the moral complexity of a video game: A dark unholy union headed, it appears, by Jünger...
Journal Article
Cultural Politics (2005) 1 (2): 139–164.
Published: 01 July 2005
... is entirely untroubled using the term “girlie men” to disparage his allegedly liberal counterparts in California who called attention to the consequences of Bush's economic doctrine. Nor is the military unsettled about producing video games, such as America's Army , which link masculinity to killing...
Journal Article
Cultural Politics (2011) 7 (3): 325–338.
Published: 01 November 2011
... or the electronic gamer's cool passion for the intensity of video games, they are played because the players want to be seduced, to be charmed by the game, and to effect a disappearance through their immersion in the immanence and immediacy of the virtual: “the fundamental passion … is that of the game...
Journal Article
Cultural Politics (2013) 9 (1): 86–94.
Published: 01 March 2013
... of these students became and will become artists ( fig. 6 ), but others enter the commercial gaming and design industry with portfolios that are fresh and unusual compared to the typical 3D portfolio reel. Four years after beginning the x3D project, these kinds of creatively motivated students continue to fill my...
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Journal Article
Cultural Politics (2018) 14 (3): 304–326.
Published: 01 November 2018
... underlying procedures” ( Mittell 2015 : 54). We implicitly and explicitly engage in such processes when learning to play a video game, and—at least prior to the organizational dominance and absolute flux of platforms—when becoming adept at navigating the web. The functional form of Curtis’s essay films...
Journal Article
Cultural Politics (2010) 6 (2): 171–180.
Published: 01 July 2010
... the morning television targeted specially at children, video games, or so many other “facilities,” 16 including ritalin. 17 In this context, political misery consists in substituting post-political marketing concepts, hammered home in populist – in other words, irresponsible – slogans...
Journal Article
Cultural Politics (2021) 17 (3): 255–278.
Published: 01 November 2021
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Journal Article
Cultural Politics (2008) 4 (2): 183–200.
Published: 01 July 2008
... fascination they have for one another. Whereas the terrorists’ fascination for the West came to light by their utilization of its tools as weapons on September 11, the great symbolism of the event and the West’s fascination continues through, for instance, Osama bin Laden and Al Qaeda video games, which...
Journal Article
Cultural Politics (2012) 8 (3): 443–464.
Published: 01 November 2012
... Studies” project of Ian Bogost and Nick Montfort or in the video game genre of “platformer,” whose principal dynamic is the navigation of solid units [platforms] within open spaces into which the player-character can fall and die.) In other words, the insistence on the immateriality of a material system...
FIGURES
Journal Article
Cultural Politics (2018) 14 (2): 225–243.
Published: 01 July 2018
...-and twenty-first-century perception and aesthetics. The following list is no doubt intended to overwhelm any possible dissent: strobe photography (1930s), the instant camera (1948), high-fidelity loudspeakers (1950s), the first interactive video game, “Spacewar” (1961), the first television image...