1-20 of 64 Search Results for

video games

Follow your search
Access your saved searches in your account

Would you like to receive an alert when new items match your search?
Close Modal
Sort by
Journal Article
Cultural Politics (2018) 14 (3): 289–303.
Published: 01 November 2018
...Bart Simon; Darren Wershler This article considers Minecraft , one of the most widely played and popular video games of all time, with over 100 million copies sold. Minecraft is an open-ended strategy game about material logistics, governance, and world building. It is also about a nostalgic...
Journal Article
Cultural Politics (2024) 20 (1): 23–44.
Published: 01 March 2024
... sports and management-based video games mirrored financial markets in transforming athletes and leagues into derivatives, that is, disaggregated units that could be reassembled in new digital permutations. Each story helps position contemporary online sports betting within a longer historical arc...
FIGURES
Journal Article
Cultural Politics (2024) 20 (1): 60–74.
Published: 01 March 2024
.... The child's toy and media environment is playfully zoomorphic, populated with artificial animals, from toys and stories to virtual pets and video-game characters, a new simulacral and postnatural trajectory in the descendance of the artificial animal and its playful and play-like behaviors. s.giddings...
FIGURES | View All (5)
Journal Article
Cultural Politics (2012) 8 (3): 495–497.
Published: 01 November 2012
... of computational simulation, as well as an analysis of a series of contemporary video games. The book's main thesis is that all video games operate through a shared logic or “gameplay mode” that revolves around the simulation of conflict, a simulation that in turn attempts to close down or foreclose contingency...
Journal Article
Cultural Politics (2021) 17 (3): 347–361.
Published: 01 November 2021
..., with antagonism between traditional laborer and consumer inherent to the relationship when forged under branded capitalism. I close by drawing on lessons from unionization efforts in another creative industry, video games, to offer a possible way to resolve this tension. A brief examination of the history...
Journal Article
Cultural Politics (2006) 2 (2): 213–224.
Published: 01 July 2006
..., whether on the chessboard or the football field. Even wars had battlefields. Now global positioning satellites grid the whole earth and put all of space and time in play. Warfare, they say, now looks like video games. Well don’t kid yourself. War is a video game – for the military entertainment complex...
Journal Article
Cultural Politics (2014) 10 (1): 1–20.
Published: 01 March 2014
... : Bibliobazaar . Farrell Nick . 2011 . “Stanley Kubrick Invented the iPad in 1968.” TechEye , August 24 , news.techeye.net/hardware/stanley-kubrick-invented-the-ipad-in-1968 . Frasca Gonzalo . 1999 . “Ludology Meets Narratology: Similitude and Differences between (Video) Games...
Journal Article
Cultural Politics (2011) 7 (3): 391–408.
Published: 01 November 2011
... it crudely) interactive early video games such as Spacewar! and the proto-Internet system, ARPANET. However, in addition to the progressive technological sophistication of computer/ video games since Spacewar!, these technologies would spawn developments in communal online gameplay, gameworlds...
Journal Article
Cultural Politics (2017) 13 (3): 309–313.
Published: 01 November 2017
... of domination is the new discourse of techniques, skills, procedures, and methods that emphasizes controlled risk (bungee jumping), isolated fun (video games), and the communal loss of earlier social solidarities. We are, as Bauman observed, allowed to travel and to invest our longings in the market. But we...
Journal Article
Cultural Politics (2015) 11 (2): 163–183.
Published: 01 July 2015
... that, although correspondence and accumulation of data are ways of accessing truth, they are not the only ways. 16 The crux of these double bind issues is particularly relevant where aesthetic choices are aligned with digital technologies and ever-evolving methods of morphing and remixing in video, gaming, TV...
FIGURES | View All (6)
Journal Article
Cultural Politics (2015) 11 (2): 246–259.
Published: 01 July 2015
... era of production. The gaming era of Temple Run can be characterized by its image style, the aesthetics of twentieth-century picture books, journalist narrative, and animation. The particular flash gaming coding spans a specific video and online gaming era that had a typical shelf life—as do other...
Journal Article
Cultural Politics (2010) 6 (2): 157–170.
Published: 01 July 2010
... intelligent connections between books, the Internet, and why not, as Katherine Hayles does, video games, etc. PC: You concern yourself a great deal with the question of education today. For example, it is the thematic focus of the recent seminar series, “Trouver des nouvelles armes …,” that Ars...
Journal Article
Cultural Politics (2010) 6 (3): 383–388.
Published: 01 November 2010
... Jihadists, and all of Thomas Mann's protagonists with their refined necro philia – from Hans Castorp to Gustav von Aschenbach – should be renamed Mohammed Atta. Ultimately, this is a shoot-out scenario that comes with the moral complexity of a video game: A dark unholy union headed, it appears, by Jünger...
Journal Article
Cultural Politics (2005) 1 (2): 139–164.
Published: 01 July 2005
... producing video games, such as America's Army , which link masculinity to killing and hunting “foreign” enemies and which are distributed primarily as recruiting tools to get young men and women to join in the “adventure” taking place in Iraq and Afghanistan. The US army's America's Army is distributed...
Journal Article
Cultural Politics (2011) 7 (3): 325–338.
Published: 01 November 2011
.... “The world is a game” ( Baudrillard 1993b: 46 ). Indeed, game-play amounts to a form of reversibility against the political-economic principle of production: whether in games of chance at a casino or the electronic gamer's cool passion for the intensity of video games, they are played because the players...
Journal Article
Cultural Politics (2013) 9 (1): 86–94.
Published: 01 March 2013
... that explain this situation, one being that the technology was still quite novel, having been previously used mainly by the US Department of Defense to create flight simulations, and another is that the gaming industry that has since popularized 3D animation was then only nascent. And although Maya has since...
FIGURES | View All (6)
Journal Article
Cultural Politics (2018) 14 (3): 304–326.
Published: 01 November 2018
... and that to fully engage with that form, we must master its underlying procedures” ( Mittell 2015 : 54). We implicitly and explicitly engage in such processes when learning to play a video game, and—at least prior to the organizational dominance and absolute flux of platforms—when becoming adept at navigating...
Journal Article
Cultural Politics (2010) 6 (2): 171–180.
Published: 01 July 2010
... the morning television targeted specially at children, video games, or so many other “facilities,” 16 including ritalin. 17 In this context, political misery consists in substituting post-political marketing concepts, hammered home in populist – in other words, irresponsible – slogans...
Journal Article
Cultural Politics (2021) 17 (3): 255–278.
Published: 01 November 2021
... to video games, music, literature, television and film, technology, sports, and weapons, among others. It is a hub of internet subculture as well as political and hacktivist movements. The website 4chan has also often been the subject of media attention as a source of controversy, particularly...
FIGURES
Journal Article
Cultural Politics (2008) 4 (2): 183–200.
Published: 01 July 2008
... fascination they have for one another. Whereas the terrorists’ fascination for the West came to light by their utilization of its tools as weapons on September 11, the great symbolism of the event and the West’s fascination continues through, for instance, Osama bin Laden and Al Qaeda video games, which...