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Journal Article
Cultural Politics (2013) 9 (1): 86–94.
Published: 01 March 2013
... of these students became and will become artists ( fig. 6 ), but others enter the commercial gaming and design industry with portfolios that are fresh and unusual compared to the typical 3D portfolio reel. Four years after beginning the x3D project, these kinds of creatively motivated students continue to fill my...
FIGURES | View All (6)
Journal Article
Cultural Politics (2006) 2 (2): 213–224.
Published: 01 July 2006
...McKenzie Wark If game theory was objective, rational, abstract; gamer theory is subjective, intuitive, particular. If game theory starts with the self-contained agent, like a prisoner in a cell, looking out at the world; gamer theory wonders how the agency of the gamer comes into being as something...
Journal Article
Cultural Politics (2018) 14 (3): 289–303.
Published: 01 November 2018
...Bart Simon; Darren Wershler This article considers Minecraft , one of the most widely played and popular video games of all time, with over 100 million copies sold. Minecraft is an open-ended strategy game about material logistics, governance, and world building. It is also about a nostalgic...
Journal Article
Cultural Politics (2024) 20 (1): 60–74.
Published: 01 March 2024
.... The child's toy and media environment is playfully zoomorphic, populated with artificial animals, from toys and stories to virtual pets and video-game characters, a new simulacral and postnatural trajectory in the descendance of the artificial animal and its playful and play-like behaviors. s.giddings...
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Journal Article
Cultural Politics (2015) 11 (2): 246–259.
Published: 01 July 2015
... technologies, in particular focusing on the digital child (“digi-child”) as the model information worker whose operational skills of “transmission” through game play are producing the material grounds of the future by transmitting energy in the dromoeconomy. The concept of “transmission” forms one aspect...
Journal Article
Cultural Politics (2024) 20 (1): 23–44.
Published: 01 March 2024
... sports and management-based video games mirrored financial markets in transforming athletes and leagues into derivatives, that is, disaggregated units that could be reassembled in new digital permutations. Each story helps position contemporary online sports betting within a longer historical arc...
FIGURES
Journal Article
Cultural Politics (2006) 2 (2): 159–192.
Published: 01 July 2006
... beyond zero-sum games; urban public goods and infrastructures; medical services and distributed care; animals and biodiversity and the need to pay attention to feedback that signals our inability to achieve perfect control and hence dependence on one another; (2) perspectival topoi: single-eyed stories...
Image
Published: 01 March 2017
Figure 7 An anonymous Weibo user adapts the Tank Man meme using the popular and familiar graphic iconography of the characters in the Angry Birds game. Using popular images increases the shareability among users and potentially children. Attributed to Weibo More
Journal Article
Cultural Politics (2012) 8 (3): 495–497.
Published: 01 November 2012
... In Gameplay Mode , Patrick Crogan sets out to explore the “military technoscientific legacy” (xii) that has had what he terms a “profound impact on the development of computer games” (xii). Through the course of the book, Crogan investigates this phenomenon through a historical account of the emergence...
Journal Article
Cultural Politics (2021) 17 (3): 347–361.
Published: 01 November 2021
... locations related to Game of Thrones . 4. This is true on the production end. On the management end, the games industry increasingly pulls from finance and government, as attested by Activision-Blizzard's recent hiring of the executive Frances Townsend, a Bush-era counterterrorism advisor...
Journal Article
Cultural Politics (2011) 7 (3): 325–338.
Published: 01 November 2011
... to highlight the double game of appearance and disappearance, their reciprocal ex-position and ex-termination, which constitutes the conceptual universe of their respective work. In so doing, Nicol opens up a perspective from which the inseparability or Möbius spiraling of perception and deception...
Journal Article
Cultural Politics (2011) 7 (3): 391–408.
Published: 01 November 2011
... it crudely) interactive early video games such as Spacewar! and the proto-Internet system, ARPANET. However, in addition to the progressive technological sophistication of computer/ video games since Spacewar!, these technologies would spawn developments in communal online gameplay, gameworlds...
Journal Article
Cultural Politics (2013) 9 (2): 117–143.
Published: 01 July 2013
... weakness leads Wittgenstein to turn toward ordinary language, the language that precedes the formation of systems and is presupposed by it. Far from finding the unity of a foundation there, he discovers the multiplicity of different language games. One may, alternatively, contemplate dialecticizing...
Journal Article
Cultural Politics (2023) 19 (1): 57–76.
Published: 01 March 2023
... to territory would say nothing “real” about the suffering of the territory itself and much less about the impacts on spirits or masters of game animals since none of these entities “really” exist, at least not in the way a modern state assumes. By embracing difference through its modern matrix of knowledge...
Journal Article
Cultural Politics (2020) 16 (2): 233–252.
Published: 01 July 2020
.... With these developments, something other than capitalism seems to have emerged on the contemporary scene. Where the true goal of the technocratic “computer” is “the optimization of the global relationship between input and output in other words, performativity” (11), subversive language–based games emerge as a basis...
Journal Article
Cultural Politics (2011) 7 (3): 445–464.
Published: 01 November 2011
... away from home, thinking he is alone. And, paradoxically, this means that she is simultaneously relieved of the responsibility for her own life, too, for all her energies are channeled simply into the act of reproducing the unpredictable movements of another. The beauty of this game, for Baudrillard...
Journal Article
Cultural Politics (2014) 10 (1): 1–20.
Published: 01 March 2014
... of the drawers and toy boxes, this new, networked digital gadget—our tablets, netbooks, phones, music players, media players, e-readers, cameras, and portable gaming devices—became personal, mobile, and ubiquitous. Today the gadget has become the center of attention. Despite its long history and contemporary...
Journal Article
Cultural Politics (2021) 17 (3): 333–346.
Published: 01 November 2021
..., bodies, capital, etc.) in such a game-board fashion as to gauge his response. The next time they meet, Hearst is prepared for his foe's facility with a knife by having the captain stand three paces behind him with a gun. Through this cunning deployment of proto game theory, Hearst is able to capture...
Image
Published: 01 March 2013
Figure 8   Until the early 1950s, in spite of domestic turbulence, people in the countryside lived as their ancestors had done for centuries: while life revolved around farmwork, free time was enriched by occasional local festivals, folk handicrafts or arts, card games, and evening social More
Journal Article
Cultural Politics (2011) 7 (3): 359–370.
Published: 01 November 2011
... – the order of the law of the family and the king – there existed a principle of disorder that subverted it. And it did so the more profoundly for the fact that it did not relate to the law or its transgression, since, against the seriousness of the order and the law, it pitted the gravity of the game...