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Journal Article
Cultural Politics (1 July 2006) 2 (2): 213–224.
Published: 01 July 2006
...McKenzie Wark If game theory was objective, rational, abstract; gamer theory is subjective, intuitive, particular. If game theory starts with the self-contained agent, like a prisoner in a cell, looking out at the world; gamer theory wonders how the agency of the gamer comes into being as something...
Journal Article
Cultural Politics (1 March 2013) 9 (1): 86–94.
Published: 01 March 2013
... situation, one being that the technology was still quite novel, having been previously used mainly by the US Department of Defense to create flight simulations, and another is that the gaming industry that has since popularized 3D animation was then only nascent. And although Maya has since become an...
Journal Article
Cultural Politics (1 November 2018) 14 (3): 289–303.
Published: 01 November 2018
...Bart Simon; Darren Wershler This article considers Minecraft , one of the most widely played and popular video games of all time, with over 100 million copies sold. Minecraft is an open-ended strategy game about material logistics, governance, and world building. It is also about a nostalgic...
Journal Article
Cultural Politics (1 July 2006) 2 (2): 159–192.
Published: 01 July 2006
... beyond zero-sum games; urban public goods and infrastructures; medical services and distributed care; animals and biodiversity and the need to pay attention to feedback that signals our inability to achieve perfect control and hence dependence on one another; (2) perspectival topoi: single-eyed stories...
Journal Article
Cultural Politics (1 July 2015) 11 (2): 246–259.
Published: 01 July 2015
... technologies, in particular focusing on the digital child (“digi-child”) as the model information worker whose operational skills of “transmission” through game play are producing the material grounds of the future by transmitting energy in the dromoeconomy. © 2015 Duke University Press 2015 chronopolitics...
Journal Article
Cultural Politics (1 November 2012) 8 (3): 495–497.
Published: 01 November 2012
... , Patrick Crogan sets out to explore the “military technoscientific legacy” (xii) that has had what he terms a “profound impact on the development of computer games” (xii). Through the course of the book, Crogan investigates this phenomenon through a historical account of the emergence of computational...
Image
Published: 01 March 2017
Figure 7 An anonymous Weibo user adapts the Tank Man meme using the popular and familiar graphic iconography of the characters in the Angry Birds game. Using popular images increases the shareability among users and potentially children. Attributed to Weibo Figure 7. An anonymous Weibo user More
Image
Published: 01 March 2013
Figure 8   Until the early 1950s, in spite of domestic turbulence, people in the countryside lived as their ancestors had done for centuries: while life revolved around farmwork, free time was enriched by occasional local festivals, folk handicrafts or arts, card games, and evening social More
Journal Article
Cultural Politics (1 November 2011) 7 (3): 325–338.
Published: 01 November 2011
... of the journal is its appreciation of and commitment to the dual game in which Baudrillard was himself engaged. Even so-called “integral reality” – which was Baudrillard's final conceptualization of the consequence of modernity's long-standing attempt to impose a final solution to the enigma of the...
Journal Article
Cultural Politics (1 November 2011) 7 (3): 391–408.
Published: 01 November 2011
..., initiated by developments of (albeit it crudely) interactive early video games such as Spacewar! and the proto-Internet system, ARPANET. However, in addition to the progressive technological sophistication of computer/ video games since Spacewar!, these technologies would spawn developments in communal...
Journal Article
Cultural Politics (1 July 2013) 9 (2): 117–143.
Published: 01 July 2013
... language, the language that precedes the formation of systems and is presupposed by it. Far from finding the unity of a foundation there, he discovers the multiplicity of different language games. One may, alternatively, contemplate dialecticizing the relation between the rational and the real, as do...
Journal Article
Cultural Politics (1 November 2011) 7 (3): 445–464.
Published: 01 November 2011
... of reproducing the unpredictable movements of another. The beauty of this game, for Baudrillard, is that it parodies one of the prevailing myths of Western culture: that we are unique, separate, autonomous beings, in charge of our own destiny. Our pretensions to uniqueness are made to seem ridiculous...
Journal Article
Cultural Politics (1 November 2011) 7 (3): 359–370.
Published: 01 November 2011
... – the order of the law of the family and the king – there existed a principle of disorder that subverted it. And it did so the more profoundly for the fact that it did not relate to the law or its transgression, since, against the seriousness of the order and the law, it pitted the gravity of the game...
Journal Article
Cultural Politics (1 July 2008) 4 (2): 183–200.
Published: 01 July 2008
..., the attackers appropriated the rules of the game; the rules written down by the dominant power, which mark out what is acceptable and what is not, which delineate the boundaries of war, peace, legitimacy, and terrorism. The rules of the game outline that everyone must remain within their limits of...
Journal Article
Cultural Politics (1 March 2013) 9 (1): 42–52.
Published: 01 March 2013
...Figure 8   Until the early 1950s, in spite of domestic turbulence, people in the countryside lived as their ancestors had done for centuries: while life revolved around farmwork, free time was enriched by occasional local festivals, folk handicrafts or arts, card games, and evening social...
Journal Article
Cultural Politics (1 November 2017) 13 (3): 309–313.
Published: 01 November 2017
... domination is the new discourse of techniques, skills, procedures, and methods that emphasizes controlled risk (bungee jumping), isolated fun (video games), and the communal loss of earlier social solidarities. We are, as Bauman observed, allowed to travel and to invest our longings in the market. But we are...
Journal Article
Cultural Politics (1 March 2015) 11 (1): 1–17.
Published: 01 March 2015
... rules for the game” ( Baudrillard 1990a : 34). Neoliberal society does not arise out of the ashes of consumer society; it emerges with its sudden implosion. 6 The society and culture that opened up with Reagan and Thatcher was immediately identified as something new—and was, for a while, called...
Journal Article
Cultural Politics (1 July 2005) 1 (2): 247–250.
Published: 01 July 2005
... accordingly. At one point Binnie remarks: “Those attending events such as the Gay Games are the people driving the globalization processes” (p. 128). Perhaps this is carelessly written, but it appears to disclose a surprisingly relaxed estimate of the processes we are experiencing. The unstable mixture of...
Journal Article
Cultural Politics (1 November 2017) 13 (3): 303–305.
Published: 01 November 2017
... for a whole lifetime he worked hard at keeping himself well informed and, preferably, ahead of the game. But he was also a pragmatist and a survivor. He saw the ideological battlefield shift profoundly and, likewise, his place upon it. In the course of a literary career that lasted, in effect, two...
Journal Article
Cultural Politics (1 July 2015) 11 (2): 293–295.
Published: 01 July 2015
... contemporary theologians—John Milbank’s Theology and Social Theory: Beyond Secular Reason (2005) being a game changer in the emergence of postsecular political theology—it is now possible to see that Ellul’s theologically framed sociology is not defective social science but is perhaps a fresh pathway out of...