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Journal Article
Cultural Politics (1 July 2006) 2 (2): 213–224.
Published: 01 July 2006
...McKenzie Wark If game theory was objective, rational, abstract; gamer theory is subjective, intuitive, particular. If game theory starts with the self-contained agent, like a prisoner in a cell, looking out at the world; gamer theory wonders how the agency of the gamer comes into being as something...
Journal Article
Cultural Politics (1 March 2013) 9 (1): 86–94.
Published: 01 March 2013
... mainly by the US Department of Defense to create flight simulations, and another is that the gaming industry that has since popularized 3D animation was then only nascent. And although Maya has since become an entertainment industry standard, in many ways this technology is alien and remains a challenge...
Journal Article
Cultural Politics (1 November 2018) 14 (3): 289–303.
Published: 01 November 2018
...Bart Simon; Darren Wershler This article considers Minecraft , one of the most widely played and popular video games of all time, with over 100 million copies sold. Minecraft is an open-ended strategy game about material logistics, governance, and world building. It is also about a nostalgic...
Journal Article
Cultural Politics (1 July 2015) 11 (2): 246–259.
Published: 01 July 2015
... technologies, in particular focusing on the digital child (“digi-child”) as the model information worker whose operational skills of “transmission” through game play are producing the material grounds of the future by transmitting energy in the dromoeconomy. © 2015 Duke University Press 2015...
Journal Article
Cultural Politics (1 July 2006) 2 (2): 159–192.
Published: 01 July 2006
... beyond zero-sum games; urban public goods and infrastructures; medical services and distributed care; animals and biodiversity and the need to pay attention to feedback that signals our inability to achieve perfect control and hence dependence on one another; (2) perspectival topoi: single-eyed stories...
Image
Published: 01 March 2017
Figure 7 An anonymous Weibo user adapts the Tank Man meme using the popular and familiar graphic iconography of the characters in the Angry Birds game. Using popular images increases the shareability among users and potentially children. Attributed to Weibo Figure 7. An anonymous Weibo user More
Image
Published: 01 March 2013
Figure 8   Until the early 1950s, in spite of domestic turbulence, people in the countryside lived as their ancestors had done for centuries: while life revolved around farmwork, free time was enriched by occasional local festivals, folk handicrafts or arts, card games, and evening social More
Journal Article
Cultural Politics (1 November 2012) 8 (3): 495–497.
Published: 01 November 2012
...James Ash Overall, Crogan's account of the “transductive” relationship between military technoscience and video game development is compelling, and the examples and case studies developed in the book are interesting. Video games are undoubtedly shaped by the military logics of simulation that...
Journal Article
Cultural Politics (1 November 2011) 7 (3): 325–338.
Published: 01 November 2011
... feature of this issue of the journal is its appreciation of and commitment to the dual game in which Baudrillard was himself engaged. Even so-called “integral reality” – which was Baudrillard's final conceptualization of the consequence of modernity's long-standing attempt to impose a final solution to...
Journal Article
Cultural Politics (1 November 2011) 7 (3): 391–408.
Published: 01 November 2011
... . And, as gaming technology is perceived to be the ultimate post-Fordist expression (Kline et al. 2003), with consoles and technology rapidly giving way to the next upgraded generations, the successor to Second Life is undoubtedly in development. Consequently, whether in the form of reality TV, the...
Journal Article
Cultural Politics (1 July 2013) 9 (2): 117–143.
Published: 01 July 2013
... Wittgenstein to turn toward ordinary language, the language that precedes the formation of systems and is presupposed by it. Far from finding the unity of a foundation there, he discovers the multiplicity of different language games. One may, alternatively, contemplate dialecticizing the relation between the...
Journal Article
Cultural Politics (1 November 2011) 7 (3): 445–464.
Published: 01 November 2011
... simultaneously relieved of the responsibility for her own life, too, for all her energies are channeled simply into the act of reproducing the unpredictable movements of another. The beauty of this game, for Baudrillard, is that it parodies one of the prevailing myths of Western culture: that we are unique...
Journal Article
Cultural Politics (1 November 2011) 7 (3): 359–370.
Published: 01 November 2011
... changes only in appearance, a point it keeps on making to preserve its ascendancy from threat. This is why radical academicism turns out to be deeply conservative. * The difference had genuinely become a divergence this time! And, indeed, the game ended here. Marc Guillaume invited Jean to take up...
Journal Article
Cultural Politics (1 July 2008) 4 (2): 183–200.
Published: 01 July 2008
... and terrorism back into reality. By waging war and placing security at the top of the agenda, through both legislative and other types of measures, an effort is made to force terrorism back into reality, back within the boundaries of power, to reappropriate the rules of the game which delineate what...
Journal Article
Cultural Politics (1 March 2015) 11 (1): 1–17.
Published: 01 March 2015
... n th power—in that ascension to extremes related to the absence of rules for the game” ( Baudrillard 1990a : 34). Neoliberal society does not arise out of the ashes of consumer society; it emerges with its sudden implosion. 6 The society and culture that opened up with Reagan and Thatcher...
Journal Article
Cultural Politics (1 March 2013) 9 (1): 42–52.
Published: 01 March 2013
...Figure 8   Until the early 1950s, in spite of domestic turbulence, people in the countryside lived as their ancestors had done for centuries: while life revolved around farmwork, free time was enriched by occasional local festivals, folk handicrafts or arts, card games, and evening social...
Journal Article
Cultural Politics (1 November 2017) 13 (3): 309–313.
Published: 01 November 2017
... of domination is the new discourse of techniques, skills, procedures, and methods that emphasizes controlled risk (bungee jumping), isolated fun (video games), and the communal loss of earlier social solidarities. We are, as Bauman observed, allowed to travel and to invest our longings in the market...
Journal Article
Cultural Politics (1 November 2017) 13 (3): 303–305.
Published: 01 November 2017
... persuader, and for a whole lifetime he worked hard at keeping himself well informed and, preferably, ahead of the game. But he was also a pragmatist and a survivor. He saw the ideological battlefield shift profoundly and, likewise, his place upon it. In the course of a literary career that lasted, in effect...
Journal Article
Cultural Politics (1 July 2015) 11 (2): 293–295.
Published: 01 July 2015
... modern technological society transcends what it is possible to think of in classical sociology. Thanks to some very fine work by contemporary theologians—John Milbank’s Theology and Social Theory: Beyond Secular Reason (2005) being a game changer in the emergence of postsecular political theology...
Journal Article
Cultural Politics (1 July 2005) 1 (2): 247–250.
Published: 01 July 2005
... and punished accordingly. At one point Binnie remarks: “Those attending events such as the Gay Games are the people driving the globalization processes” (p. 128). Perhaps this is carelessly written, but it appears to disclose a surprisingly relaxed estimate of the processes we are experiencing...