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Journal Article
Camera Obscura (2017) 32 (2 (95)): 185–192.
Published: 01 September 2017
... the usual flow of information between the player and their player-character. In this text-based Twine game, players assume the role of an unnamed, unknown “you” as you spend a final moment with your lover. Made for the prompt “Ten Seconds,” its most notable feature is an omnipresent ten-second timer. When...
Journal Article
Camera Obscura (2015) 30 (2 (89)): 89–123.
Published: 01 September 2015
..., and addictive gameplay. As the latest installment in an award-winning franchise, BioShock Infinite entices players on reputation alone. Although the game's marketing presents it as a clichéd FPS game with a stereotypical white male hero and nonstop action, BioShock Infinite regularly interrogates its own models...
Journal Article
Camera Obscura (2020) 35 (2 (104)): 63–93.
Published: 01 September 2020
..., nonplayer characters, framing devices, or divinities, players regularly hear voices without seeing their source. While many games leave voices off-screen for reasons of technical and economic constraint, developers may restrict voices in this manner for other reasons as well—or at least with other...
Journal Article
Camera Obscura (2017) 32 (3 (96)): 93–119.
Published: 01 December 2017
... over and against the comedic qualities of Rooney’s Asian caricature. It situates the film in a cycle of postwar Paramount films preoccupied with white/Asian romances and Cold War orientalism and also outlines the significant publicity measures, generated by multiple players in Breakfast at Tiffany’s...
Journal Article
Camera Obscura (2009) 24 (2 (71)): 161–183.
Published: 01 September 2009
... and disturbing of recent video games. Through a combination of nonparticipatory digital film sequences (e.g., the argument between James and Mary, Mary’s transformation, and her fall upon defeat) and sections in which players control the action (e.g., James’s ascent, the battle with monster Mary...
Journal Article
Camera Obscura (2017) 32 (2 (95)): 175–183.
Published: 01 September 2017
... representations of the characters being played. Along with text narration, the pro- jection screen also displays achievement pop-­ups, small windows that denote when a player has unlocked an “achievement” from a predetermined list, which are commonly used in the game industry to incentivize multiple...
Journal Article
Camera Obscura (1997) 14 (1-2 (40-41)): 199–225.
Published: 01 May 1997
..., disembodied baseball players arrive, including Shoeless Joe Jackson, a White Sox player who was barred from baseball on charges that he took money to sabotage the World Series and who, it turns out, was Ray’s father’s hero. The voices Ray hears then tell him to drive...
Journal Article
Camera Obscura (2023) 38 (2 (113)): 145–171.
Published: 01 September 2023
... was designed to accommodate two users interacting with the computer together in a joint session. In its address to a pair of users, this program assumed heterosexual couples only, asking at the start for the name of one male player and one female player to whom it directed its questions. The program could also...
FIGURES
Journal Article
Camera Obscura (2001) 16 (3 (48)): 9–57.
Published: 01 December 2001
.... Edward José and George B. Seitz, 1916) and recovering the sacred “Violet Dia- mond” in The Fatal Ring (dir. George B. Seitz, 1917), she was ranked among viewers’ most favorite players.7 After her caper as the eponymous avenger in The Lightening Raider (dir. George B. Seitz, Technologies...
Journal Article
Camera Obscura (2024) 39 (3 (117)): 149–175.
Published: 01 December 2024
... To understand the temporalities of videogames, then, we must also consider the temporalities in which play is enmeshed. Additionally, as speedrunning attests, a game's temporalities are not a given. Players’ orientation toward a game comes to bear on them. Speedrunning rules are negotiated within communities...
FIGURES
Journal Article
Camera Obscura (2017) 32 (2 (95)): 153–163.
Published: 01 September 2017
... within and around game culture. In this con- text, the emergent field of queer video game studies has fought to publicize and critique queer content in high-­budget and high-­ promotion studio tentpole titles (or AAA games), to document queer game players’ experiences, to highlight...
Journal Article
Camera Obscura (2017) 32 (2 (95)): 165–173.
Published: 01 September 2017
... they’re in a relationship? That emphasis on player experience and interpretation is really impor- tant, because game studies has talked for a long time about the dual meaning-­making process in games. The game isn’t a stand-­ alone text; as players play it, different types of meaning can emerge...
Journal Article
Camera Obscura (2000) 15 (1 (43)): 123–161.
Published: 01 May 2000
... have been coded as nonessential. Emerging from the ranks of extras, as opposed to those of principal players, they are rele- gated to the margins of the film industry. Nevertheless, thanks to the efforts of body doubles, Julia Roberts poses as the stunning...
Journal Article
Camera Obscura (2024) 39 (2 (116)): 1–39.
Published: 01 September 2024
... labeled by the state; whose existences must be acknowledged by the medical-industrial complex in order to access medical care. Porpentine's Foldscape places the player/user in a disorienting relationship to the computer's GUI and its visual logics and grammars. 38 The game/poem seems to ask...
FIGURES | View All (13)
Journal Article
Camera Obscura (1995) 12 (3 (36)): 49–65.
Published: 01 September 1995
...,” or solely dependent upon the tenuous possibility of success for the African American men with whom they are connected. One scene follows a discussion between one of the featured basketball players and his girlfriend. She is attempting to articulate her feelings about him missing...
Journal Article
Camera Obscura (1982) 3-4 (2-3-1 (8-9-10)): 116–123.
Published: 01 December 1982
... which are so much a part of the new nature of the image that soon they will no doubt be impossible to enumerate: Denise riding her bicycle on the mountain road-the hornuss players on the field during the dialogue between Denise and Piaget-Piaget’s hands as they manipulate the lines...
Journal Article
Camera Obscura (2011) 25 (3 (75)): 29–67.
Published: 01 December 2011
... the setting to India, and Spectacular, Spectacular  turns into a love tri- angle featuring a courtesan, a sitar player, and an evil maharaja. This plot clearly references the “real-­life” situation develop- ing between Satine, Christian, and the Duke, but it is also strikingly similar...
Journal Article
Camera Obscura (2010) 25 (2 (74)): 1–39.
Published: 01 September 2010
... the primary players. Indeed, despite women’s increased involvement in technology-­dependent forms of paid labor since the 1970s, many adults still believe that handling electrical and mechanical technology is men’s work. This belief is particularly strong in relation...
Journal Article
Camera Obscura (2001) 16 (3 (48)): 83–111.
Published: 01 December 2001
... of the players to offer him a tip. As she does so, we finally see the entirety of her dazzling outfit: a full-length lamé evening coat completely bordered with fur. Here, in Greta Garbo’s first cine- matic “glamour shot,” she is adorned in chic fashion and inhabits a modernist space. An Art Deco diva...
Journal Article
Camera Obscura (2003) 18 (1 (52)): 188–190.
Published: 01 May 2003
..., Steven. Beyond the Closet: The Transformation of Gay and Lesbian Life. New York: Routledge, 2002. Silberstein, Sandra. War of Words: Language, Politics, and 9/11. New York: Routledge, 2002. Slide, Anthony. Silent Players: A Biographical and Autobiographical Study of 100 Silent Film...