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Journal Article
Camera Obscura (2017) 32 (2 (95)): 153–163.
Published: 01 September 2017
...Diana Pozo; Bonnie Ruberg; Chris Goetz Queer gamers have always been a part of video game culture. However, since the mid-2000s, the growing importance of fans to media consumption and the rise to prominence of the independent game industry have helped bring public recognition and awareness to...
Journal Article
Camera Obscura (2013) 28 (1 (82)): 157–165.
Published: 01 May 2013
... make movies at forty The Confidence Game B. Ruby Rich “Things have moved on, but as far as I’m concerned, they haven’t moved on enough,” [Helen] Mirren insisted, before telling Karlovy Vary fest president Jiri Bartoska . . . that it was still a man’s world at the Czech Republic...
Journal Article
Camera Obscura (1995) 12 (3 (36)): 32–48.
Published: 01 September 1995
...Joy James Stephen Rea and Jaye Davidson in The Crying Game (Neil Jordan, 1992) Black Femmes Fatales and Sexual Abuse in Progressive “White” Cinema: Neil Jordan’s Mona Lisa and The Crying Game Joy lames Neil Jordan’s American success story Often in media and film, violence in...
Journal Article
Camera Obscura (1995) 12 (2 (35)): 24–51.
Published: 01 May 1995
...Amy Zilliax The Scorpion and the Frog: Agency and Identity in Neil Jordan's The Crying Game Amy Zilliax There's two kinds of people: those who give and those who take Two types, Fergus, the scor- pion and...
Journal Article
Camera Obscura (2017) 32 (2 (95)): 165–173.
Published: 01 September 2017
...Bonnie Ruberg In this interview, Temple University assistant professor of media studies and production Adrienne Shaw discusses her work creating the LGBTQ Video Game Archive. Today, the dynamic interplay between queerness and video games provides scholars with an emerging area of exploration. The...
Journal Article
Camera Obscura (2015) 30 (2 (89)): 89–123.
Published: 01 September 2015
...Diana Adesola Mafe This article argues that the 2013 first-person shooter (FPS) video game BioShock Infinite (2K Games) challenges gamers in its representations of race. Launched in 2007, the BioShock franchise has a reputation for thoughtful dystopian narratives, beautiful retro worlds, and...
Journal Article
Camera Obscura (2009) 24 (2 (71)): 161–183.
Published: 01 September 2009
...Ewan Kirkland This article explores construction and representation of masculinity in the “survival horror” video-game series Silent Hill . Noting the dominance of traditional male characters and masculine themes within the video-game medium, the Silent Hill franchise is seen as deviating from this...
Journal Article
Camera Obscura (2017) 32 (2 (95)): 185–192.
Published: 01 September 2017
...Claudia Lo Amid the ongoing popularity of hundred-hour, epic-length stories or never-ending, procedurally generated games, where is the place for short games with defined endings? Anna Anthropy's Queers in Love at the End of the World (2013) rejects the importance of having a lengthy game and flips...
Journal Article
Camera Obscura (2020) 35 (2 (104)): 63–93.
Published: 01 September 2020
...Liam Mitchell Female figures routinely appear in popular fiction as ostensibly critical correctives to masculinity who can inadvertently retrench problematic divisions between “Woman” and “Man.” In video games, these figures are often aural rather than visual; whether they are off-screen narrators...
Journal Article
Camera Obscura (2010) 25 (2 (74)): 1–39.
Published: 01 September 2010
...Mary Celeste Kearney Despite feminists' criticisms of “girl games'” gender essentialism in the 1990s, many contemporary manufacturers of children's goods are still relying on traditional gender norms to reach female youth. In an effort to better understand this phenomenon, this article focuses on a...
Journal Article
Camera Obscura (2017) 32 (2 (95)): 175–183.
Published: 01 September 2017
... Semiotics (1983) and The Acoustic Mirror (1988), Coffee interrogates the symbolic work done by mainstream cinema in constructing and maintaining binary gender roles—with such binaries also being upheld in high-budget, multimillion-dollar video games produced by the mainstream AAA industry—by subverting the...
Journal Article
Camera Obscura (2018) 33 (1 (97)): 83–111.
Published: 01 May 2018
...Niels Niessen Rosetta (dir. Jean-Pierre and Luc Dardenne, France/Belgium, 1999) teases the viewer into a spiritual mind game. At first viewing, the film appears to be about a young woman’s quest for a job. On very close analysis, though, Rosetta turns out to be encrypted with the holy spirit...
Journal Article
Camera Obscura (1980) 2 (2 (5)): 3–5.
Published: 01 September 1980
... Reality,” among other notable contrib- utions to that issue. Kuntzel’s analysis has something importantly in common with all these studies: first, is is a textual analysis of a classical Hollywood film, The Most Dangerous Game (1932),directed by Schoedsack and Pichel. Like Bellour’s work, the aim...
Journal Article
Camera Obscura (1980) 2 (2 (5)): 6–70.
Published: 01 September 1980
...Thierry Kuntzel The Most Dangerous Game (Schoedsack and Pichel, I 93 2) The Film-Work, 2 Thierry Kuntzel Repetition: this text is the follow-up of an earlier text entitled “The Film-Work Like the former article, it is an exploration of the dream- work, as Freud defined it, with...
Journal Article
Camera Obscura (2013) 28 (3 (84)): 169–170.
Published: 01 December 2013
... of The Hours: Queer Melodrama and the Dilemma of Marriage. No. 82: pp. 37 – 67 Alessandra Raengo In the Shadow. No. 83: pp. 1 – 43 B. Ruby Rich The Confidence Game. No. 82: pp. 157 – 68 Jill Richards Berlin Alexanderplatz’s Serial Women. No. 84: pp. 67 – 101 Patricia White...
Journal Article
Camera Obscura (1995) 12 (3 (36)): 158–160.
Published: 01 September 1995
... Woman’s Picture and the Poetics of Melodrama. No 31; pp. 121-147. James, JOY Black Femmes Fatales and Sexual Abuse in Progressive “White” Cinema: Neil Jordan’s Mona Lisa and The Crying Game. No. 36; pp. 33-48 Johnson, Eithne Lifetime’s Feminine Psychographic Space and the “Mystery...
Journal Article
Camera Obscura (1980) 2 (3 (6)): 90–110.
Published: 01 December 1980
... one column, twenty-nine frame enlargements selected from twenty- nine successive shots of The Most Dangerous Game.’ In the other, a mixture of description and commentary. The description evokes what has been lost of the body of the film through the act of selection: movement (only...
Journal Article
Camera Obscura (1995) 12 (3 (36)): 6–11.
Published: 01 September 1995
... “Black Femmes Fatales and Sexual Abuse in Progressive ‘White’ Cinema: Neil Jordan’s Mona Lisa and The Crying Game,” Joy James examines the central role violence plays in Jordan’s films. James argues that, at least on some levels, the liberal politics that Mona Lisa and The Crying Game imply...
Journal Article
Camera Obscura (1997) 14 (1-2 (40-41)): 199–225.
Published: 01 May 1997
... Ray’s father’s hero. The voices Ray hears then tell him to drive to Boston in order to take the famous 1960’s African-American radical writer Terence Mann (James Earl Jones) to a baseball game in order somehow to “ease his pain.” Mann decides to “go the distance’’ with...
Journal Article
Camera Obscura (1980) 2 (3 (6)): 3–5.
Published: 01 December 1980
... “Sight, Insight, and Power” (on The Most Dan- gerous Game). The latter two are more specifically concerned with the codification of vision in the classical film-both as a mapping-out of desire and, particularly in the case of Kuntzel’s article, in the ways an idealist coding of the look in the...