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Journal Article
Camera Obscura: Feminism, Culture, and Media Studies (1 September 2017) 32 (2 (95)): 153–163.
Published: 01 September 2017
...Diana Pozo; Bonnie Ruberg; Chris Goetz Queer gamers have always been a part of video game culture. However, since the mid-2000s, the growing importance of fans to media consumption and the rise to prominence of the independent game industry have helped bring public recognition and awareness to...
Journal Article
Camera Obscura: Feminism, Culture, and Media Studies (1 May 2013) 28 (1 (82)): 157–165.
Published: 01 May 2013
... Confidence Game B. Ruby Rich “Things have moved on, but as far as I’m concerned, they haven’t moved on enough,” [Helen] Mirren insisted, before telling Karlovy Vary fest president Jiri Bartoska . . . that it was still a man’s world at the Czech Republic film festival. . . . Mir- ren...
Journal Article
Camera Obscura: Feminism, Culture, and Media Studies (1 September 1995) 12 (3 (36)): 32–48.
Published: 01 September 1995
...Joy James Copyright © 1995 by Indiana University Press 1995 Stephen Rea and Jaye Davidson in The Crying Game (Neil Jordan, 1992) Black Femmes Fatales and Sexual Abuse in Progressive “White” Cinema: Neil Jordan’s Mona Lisa and The Crying Game Joy lames Neil Jordan’s American...
Journal Article
Camera Obscura: Feminism, Culture, and Media Studies (1 May 1995) 12 (2 (35)): 24–51.
Published: 01 May 1995
...Amy Zilliax Copyright © 1995 by Indiana University Press 1995 The Scorpion and the Frog: Agency and Identity in Neil Jordan's The Crying Game Amy Zilliax There's two kinds of people: those who give and those who take Two types...
Journal Article
Camera Obscura: Feminism, Culture, and Media Studies (1 September 2017) 32 (2 (95)): 165–173.
Published: 01 September 2017
...Bonnie Ruberg In this interview, Temple University assistant professor of media studies and production Adrienne Shaw discusses her work creating the LGBTQ Video Game Archive. Today, the dynamic interplay between queerness and video games provides scholars with an emerging area of exploration. The...
Journal Article
Camera Obscura: Feminism, Culture, and Media Studies (1 September 2015) 30 (2 (89)): 89–123.
Published: 01 September 2015
...Diana Adesola Mafe This article argues that the 2013 first-person shooter (FPS) video game BioShock Infinite (2K Games) challenges gamers in its representations of race. Launched in 2007, the BioShock franchise has a reputation for thoughtful dystopian narratives, beautiful retro worlds, and...
Journal Article
Camera Obscura: Feminism, Culture, and Media Studies (1 September 2009) 24 (2 (71)): 161–183.
Published: 01 September 2009
...Ewan Kirkland This article explores construction and representation of masculinity in the “survival horror” video-game series Silent Hill . Noting the dominance of traditional male characters and masculine themes within the video-game medium, the Silent Hill franchise is seen as deviating from this...
Journal Article
Camera Obscura: Feminism, Culture, and Media Studies (1 September 2017) 32 (2 (95)): 185–192.
Published: 01 September 2017
...Claudia Lo Amid the ongoing popularity of hundred-hour, epic-length stories or never-ending, procedurally generated games, where is the place for short games with defined endings? Anna Anthropy's Queers in Love at the End of the World (2013) rejects the importance of having a lengthy game and flips...
Journal Article
Camera Obscura: Feminism, Culture, and Media Studies (1 September 2010) 25 (2 (74)): 1–39.
Published: 01 September 2010
...Mary Celeste Kearney Despite feminists' criticisms of “girl games'” gender essentialism in the 1990s, many contemporary manufacturers of children's goods are still relying on traditional gender norms to reach female youth. In an effort to better understand this phenomenon, this article focuses on a...
Journal Article
Camera Obscura: Feminism, Culture, and Media Studies (1 September 2017) 32 (2 (95)): 175–183.
Published: 01 September 2017
... Semiotics (1983) and The Acoustic Mirror (1988), Coffee interrogates the symbolic work done by mainstream cinema in constructing and maintaining binary gender roles—with such binaries also being upheld in high-budget, multimillion-dollar video games produced by the mainstream AAA industry—by subverting the...
Journal Article
Camera Obscura: Feminism, Culture, and Media Studies (1 May 2018) 33 (1 (97)): 83–111.
Published: 01 May 2018
...Niels Niessen Rosetta (dir. Jean-Pierre and Luc Dardenne, France/Belgium, 1999) teases the viewer into a spiritual mind game. At first viewing, the film appears to be about a young woman’s quest for a job. On very close analysis, though, Rosetta turns out to be encrypted with the holy spirit...
Journal Article
Camera Obscura: Feminism, Culture, and Media Studies (1 September 1980) 2 (2 (5)): 3–5.
Published: 01 September 1980
... Ap- proaches to the Impression of Reality,” among other notable contrib- utions to that issue. Kuntzel’s analysis has something importantly in common with all these studies: first, is is a textual analysis of a classical Hollywood film, The Most Dangerous Game (1932),directed by Schoedsack...
Journal Article
Camera Obscura: Feminism, Culture, and Media Studies (1 September 1980) 2 (2 (5)): 6–70.
Published: 01 September 1980
...Thierry Kuntzel © 1980 by Camera Obscura 1980 The Most Dangerous Game (Schoedsack and Pichel, I 93 2) The Film-Work, 2 Thierry Kuntzel Repetition: this text is the follow-up of an earlier text entitled “The Film-Work Like the former article, it is an exploration of the dream- work...
Journal Article
Camera Obscura: Feminism, Culture, and Media Studies (1 December 2013) 28 (3 (84)): 169–170.
Published: 01 December 2013
... of The Hours: Queer Melodrama and the Dilemma of Marriage. No. 82: pp. 37 – 67 Alessandra Raengo In the Shadow. No. 83: pp. 1 – 43 B. Ruby Rich The Confidence Game. No. 82: pp. 157 – 68 Jill Richards Berlin Alexanderplatz’s Serial Women. No. 84: pp. 67 – 101 Patricia White...
Journal Article
Camera Obscura: Feminism, Culture, and Media Studies (1 September 1995) 12 (3 (36)): 158–160.
Published: 01 September 1995
... China Beach. No. 35; pp. 159-186. Jacobs, Lea The Woman’s Picture and the Poetics of Melodrama. No 31; pp. 121-147. James, JOY Black Femmes Fatales and Sexual Abuse in Progressive “White” Cinema: Neil Jordan’s Mona Lisa and The Crying Game. No. 36; pp. 33-48 Johnson, Eithne...
Journal Article
Camera Obscura: Feminism, Culture, and Media Studies (1 December 1980) 2 (3 (6)): 90–110.
Published: 01 December 1980
... Godard Cahiers du Cine‘ma no. 171, October 1965 In one column, twenty-nine frame enlargements selected from twenty- nine successive shots of The Most Dangerous Game.’ In the other, a mixture of...
Journal Article
Camera Obscura: Feminism, Culture, and Media Studies (1 September 1995) 12 (3 (36)): 6–11.
Published: 01 September 1995
... within contemporary American beauty culture. In “Black Femmes Fatales and Sexual Abuse in Progressive ‘White’ Cinema: Neil Jordan’s Mona Lisa and The Crying Game,” Joy James examines the central role violence plays in Jordan’s films. James argues that, at least on some levels, the liberal...
Journal Article
Camera Obscura: Feminism, Culture, and Media Studies (1 May 1997) 14 (1-2 (40-41)): 199–225.
Published: 01 May 1997
... Ray’s father’s hero. The voices Ray hears then tell him to drive to Boston in order to take the famous 1960’s African-American radical writer Terence Mann (James Earl Jones) to a baseball game in order somehow to “ease his pain.” Mann decides to “go the distance’’ with...
Journal Article
Camera Obscura: Feminism, Culture, and Media Studies (1 December 1980) 2 (3 (6)): 3–5.
Published: 01 December 1980
... “Sight, Insight, and Power” (on The Most Dan- gerous Game). The latter two are more specifically concerned with the codification of vision in the classical film-both as a mapping-out of desire and, particularly in the case of Kuntzel’s article, in the ways an idealist coding of the look in the...
Journal Article
Camera Obscura: Feminism, Culture, and Media Studies (1 December 2016) 31 (3 (93)): 99–131.
Published: 01 December 2016
... related fields of cybernetics, game theory, and systems theory during this period. Game theory appears to be one of the earliest and most explicit trading zones between computation, social modeling, and capitalist political economy, in part owing to the influential activi- ties of John von...