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game
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Journal Article
Camera Obscura (2013) 28 (1 (82)): 157–165.
Published: 01 May 2013
... make movies at forty
The Confidence Game
B. Ruby Rich
“Things have moved on, but as far as I’m concerned, they
haven’t moved on enough,” [Helen] Mirren insisted, before
telling Karlovy Vary fest president Jiri Bartoska . . . that it was
still a man’s world at the Czech Republic...
Journal Article
Camera Obscura (2017) 32 (2 (95)): 165–173.
Published: 01 September 2017
...Bonnie Ruberg In this interview, Temple University assistant professor of media studies and production Adrienne Shaw discusses her work creating the LGBTQ Video Game Archive. Today, the dynamic interplay between queerness and video games provides scholars with an emerging area of exploration...
Journal Article
Camera Obscura (1995) 12 (3 (36)): 32–48.
Published: 01 September 1995
...Joy James Stephen Rea and Jaye Davidson in The Crying Game (Neil Jordan, 1992)
Black Femmes Fatales and Sexual Abuse in
Progressive “White” Cinema: Neil Jordan’s
Mona Lisa and The Crying Game
Joy lames
Neil Jordan’s American success story
Often in media and film, violence...
Journal Article
Camera Obscura (1995) 12 (2 (35)): 24–51.
Published: 01 May 1995
...Amy Zilliax
The Scorpion and the Frog: Agency and
Identity in Neil Jordan's The Crying Game
Amy Zilliax
There's two kinds of people: those who give and
those who take Two types, Fergus, the scor-
pion...
Journal Article
Camera Obscura (2009) 24 (2 (71)): 161–183.
Published: 01 September 2009
...Ewan Kirkland This article explores construction and representation of masculinity in the “survival horror” video-game series Silent Hill . Noting the dominance of traditional male characters and masculine themes within the video-game medium, the Silent Hill franchise is seen as deviating from...
Journal Article
Camera Obscura (2017) 32 (2 (95)): 153–163.
Published: 01 September 2017
...Diana Pozo; Bonnie Ruberg; Chris Goetz Queer gamers have always been a part of video game culture. However, since the mid-2000s, the growing importance of fans to media consumption and the rise to prominence of the independent game industry have helped bring public recognition and awareness...
Journal Article
Camera Obscura (2020) 35 (2 (104)): 63–93.
Published: 01 September 2020
...Liam Mitchell Female figures routinely appear in popular fiction as ostensibly critical correctives to masculinity who can inadvertently retrench problematic divisions between “Woman” and “Man.” In video games, these figures are often aural rather than visual; whether they are off-screen narrators...
Journal Article
Camera Obscura (2015) 30 (2 (89)): 89–123.
Published: 01 September 2015
...Diana Adesola Mafe This article argues that the 2013 first-person shooter (FPS) video game BioShock Infinite (2K Games) challenges gamers in its representations of race. Launched in 2007, the BioShock franchise has a reputation for thoughtful dystopian narratives, beautiful retro worlds...
Journal Article
Camera Obscura (2017) 32 (2 (95)): 185–192.
Published: 01 September 2017
...Claudia Lo Amid the ongoing popularity of hundred-hour, epic-length stories or never-ending, procedurally generated games, where is the place for short games with defined endings? Anna Anthropy's Queers in Love at the End of the World (2013) rejects the importance of having a lengthy game and flips...
Journal Article
Camera Obscura (2010) 25 (2 (74)): 1–39.
Published: 01 September 2010
...Mary Celeste Kearney Despite feminists' criticisms of “girl games'” gender essentialism in the 1990s, many contemporary manufacturers of children's goods are still relying on traditional gender norms to reach female youth. In an effort to better understand this phenomenon, this article focuses...
Journal Article
Camera Obscura (2017) 32 (2 (95)): 175–183.
Published: 01 September 2017
... of Semiotics (1983) and The Acoustic Mirror (1988), Coffee interrogates the symbolic work done by mainstream cinema in constructing and maintaining binary gender roles—with such binaries also being upheld in high-budget, multimillion-dollar video games produced by the mainstream AAA industry—by subverting...
Journal Article
Camera Obscura (2018) 33 (1 (97)): 83–111.
Published: 01 May 2018
...Niels Niessen Rosetta (dir. Jean-Pierre and Luc Dardenne, France/Belgium, 1999) teases the viewer into a spiritual mind game. At first viewing, the film appears to be about a young woman’s quest for a job. On very close analysis, though, Rosetta turns out to be encrypted with the holy spirit...
Journal Article
Camera Obscura (2024) 39 (3 (117)): 149–175.
Published: 01 December 2024
... subjectivity, technology, and play become interwoven through the temporalities of everyday practices informing and structuring affect. Speedrunning has remained a somewhat niche object of study in game studies; however, a robust body of work has emerged over the last decade or more. 5 Much...
FIGURES
Journal Article
Camera Obscura (2023) 38 (2 (113)): 145–171.
Published: 01 September 2023
..., Ignore,” PC Magazine , 13 January 1987. 33. “Lovers or Strangers: Creative Computing Software Profile,” 66, 69. 34. “Reviews of New Products: Lovers or Strangers/Computer Game (for Apple II), Alpine Software,” Arcade Express , 19 December 1982. 35. IntraCourse , Sharper Image...
FIGURES
Journal Article
Camera Obscura (1980) 2 (2 (5)): 6–70.
Published: 01 September 1980
...Thierry Kuntzel The Most Dangerous Game (Schoedsack and Pichel, I 93 2)
The Film-Work, 2
Thierry Kuntzel
Repetition: this text is the follow-up of an earlier text entitled “The
Film-Work Like the former article, it is an exploration of the dream-
work, as Freud defined...
Journal Article
Camera Obscura (1997) 14 (1-2 (40-41)): 199–225.
Published: 01 May 1997
... to Boston in order to take the famous
1960’s African-American radical writer Terence Mann (James Earl
Jones) to a baseball game in order somehow to “ease his pain.” Mann
decides to “go the distance’’ with Ray to Minnesota in search of Doc
Graham (Burt Lancaster...
Journal Article
Camera Obscura (2016) 31 (3 (93)): 99–131.
Published: 01 December 2016
... and revolution
that emerged from the related fields of cybernetics, game theory,
and systems theory during this period.
Game theory appears to be one of the earliest and most
explicit trading zones between computation, social modeling, and
capitalist political economy, in part owing...
Journal Article
Camera Obscura (1980) 2 (3 (6)): 90–110.
Published: 01 December 1980
....
Jean-Luc Godard
Cahiers du Cine‘ma
no. 171, October 1965
In one column, twenty-nine frame enlargements selected from twenty-
nine successive shots of The Most Dangerous Game.’ In the other...
Journal Article
Camera Obscura (1996) 13 (2 (38)): 29–59.
Published: 01 May 1996
...Angharad Valdivia; Ramona Curry 'fIn~
"ioEsrrlIEll~
Vogue (May 1949)
Xuxa game sold at Big Lots Discounts. Photograph by the authors.
Xuxa at the Borders of Global TV:
The Institutionalization...
Journal Article
Camera Obscura (2022) 37 (2 (110)): 149–159.
Published: 01 September 2022
... in these films. During their live screenings, miked collective members positioned in front of the movie screen offer comedic, improvisational analyses of movie narratives while leading the audience in a drinking game whose rules correspond to specific critiques directed at each film. For instance, when...
FIGURES
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