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video games
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Published: 20 March 2020
DOI: 10.1215/9781478007302-001
EISBN: 978-1-4780-0730-2
Series: Power Play: Games, Politics, Culture
Published: 05 April 2024
DOI: 10.1215/9781478059264-011
EISBN: 978-1-4780-9396-1
... and its own Indigenous populations. Japanese video games decolonial reading colonialism Asia West Indigenous ...
Series: Power Play: Games, Politics, Culture
Published: 05 April 2024
DOI: 10.1215/9781478059264
EISBN: 978-1-4780-9396-1
Series: Power Play: Games, Politics, Culture
Published: 05 April 2024
DOI: 10.1215/9781478059264-012
EISBN: 978-1-4780-9396-1
... The Indian subcontinent has long been a zone of exploration and exoticism for the European and North American countries, and arguably it continues to remain so even in very new media such as video games. Strangely, although it is one of the most populous and diverse parts of Asia...
Series: Power Play: Games, Politics, Culture
Published: 05 April 2024
EISBN: 978-1-4780-9396-1
... South Asia Indian subcontinent video games glocalization ...
Series: Power Play: Games, Politics, Culture
Published: 05 April 2024
EISBN: 978-1-4780-9396-1
... video games Asian American digital humanities new media ...
Series: Power Play: Games, Politics, Culture
Published: 05 April 2024
EISBN: 978-1-4780-9396-1
... video games Asian American digital humanities new media ...
Series: Power Play: Games, Politics, Culture
Published: 05 April 2024
EISBN: 978-1-4780-9396-1
... video games Asian American digital humanities new media ...
Series: Power Play: Games, Politics, Culture
Published: 05 April 2024
EISBN: 978-1-4780-9396-1
... video games Asian American digital humanities new media ...
Series: Power Play: Games, Politics, Culture
Published: 05 April 2024
EISBN: 978-1-4780-9396-1
... video games Asian American digital humanities new media ...
Series: Power Play: Games, Politics, Culture
Published: 05 April 2024
EISBN: 978-1-4780-9396-1
... video games Asian American digital humanities new media ...
Series: Power Play: Games, Politics, Culture
Published: 05 April 2024
EISBN: 978-1-4780-9396-1
... Japanese video games decolonial reading colonialism Asia West Indigenous ...
Series: Power Play: Games, Politics, Culture
Published: 05 April 2024
DOI: 10.1215/9781478059264-001
EISBN: 978-1-4780-9396-1
... The introduction conceptualizes video games as a media terrain that blends Asia and America in ways that invoke racial anxieties of yellow peril, racial mixture, miscegenation, and fetish, and the economic unfreedoms of those who manufacture and program such technology in Asia. To understand...
Series: Power Play: Games, Politics, Culture
Published: 05 April 2024
EISBN: 978-1-4780-9396-1
... Asian American studies video games race digital humanities new media ...
Series: Power Play: Games, Politics, Culture
Published: 05 April 2024
EISBN: 978-1-4780-9396-1
... Asian American studies video games race digital humanities new media ...
Book Chapter
... video games fan edits shitposts database ARMY ...
... feminist countersurveillance social network sites video games cyberharrassment ...
Series: Power Play: Games, Politics, Culture
Published: 05 April 2024
DOI: 10.1215/9781478059264-006
EISBN: 978-1-4780-9396-1
... This roundtable opens part 2 of the collection, “Playable Bodies,” by following the first section of theoretical framing with a focus on queered experiences of bodies in video games, game making, and the processes of manufacture. The roundtable features the game makers Naomi Clark (creator...
Series: Power Play: Games, Politics, Culture
Published: 05 April 2024
DOI: 10.1215/9781478059264-002
EISBN: 978-1-4780-9396-1
... the collection’s part 1, “Gaming Orientalism,” by enhancing and expanding the frameworks of Asian American studies and game studies to produce new theoretical variations. video games Asian American digital humanities new media ...
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