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otaku
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Series: Asia-Pacific: Culture, Politics, and Society
Published: 13 September 2006
DOI: 10.1215/9780822388609-015
EISBN: 978-0-8223-8860-9
Series: Experimental Futures
Published: 11 January 2013
DOI: 10.1215/9780822397557-008
EISBN: 978-0-8223-9755-7
Published: 06 December 2019
DOI: 10.1215/9781478007012-001
EISBN: 978-1-4780-0701-2
Published: 06 December 2019
DOI: 10.1215/9781478007012-003
EISBN: 978-1-4780-0701-2
Published: 06 December 2019
DOI: 10.1215/9781478007012-005
EISBN: 978-1-4780-0701-2
Published: 06 December 2019
DOI: 10.1215/9781478007012-007
EISBN: 978-1-4780-0701-2
Published: 06 December 2019
DOI: 10.1215/9781478007012
EISBN: 978-1-4780-0701-2
Series: Power Play: Games, Politics, Culture
Published: 05 April 2024
EISBN: 978-1-4780-9396-1
... Blerd fighting games Twitch New York otaku ...
... Azuma Hiroki cyberspace postmodernism otaku culture animal theory ...
Book: Media Theory in Japan
Published: 24 February 2017
DOI: 10.1215/9780822373292-004
EISBN: 978-0-8223-7329-2
... This chapter analyzes Azuma Hiroki’s writings on media theory from 1997 to 2003. In this phase, in which Azuma had developed himself from a young scholar of critical theory into a prominent intellectual with a main focus on otaku culture in Japan, he wrote extensively on media theory with a plan...
... theory from 1997 to 2003. In this phase, in which Azuma had developed himself from a young scholar of critical theory into a prominent intellectual with a main focus on otaku culture in Japan, he wrote extensively on media theory with a plan to publish a book that would offer “a comprehensive theory...
Series: Power Play: Games, Politics, Culture
Published: 05 April 2024
DOI: 10.1215/9781478059264-019
EISBN: 978-1-4780-9396-1
... was formed by the combination of New York City’s local hip-hop culture and the Japanese otaku as a consumer of video games and anime. Blerd fighting games Twitch New York otaku ...
Series: Power Play: Games, Politics, Culture
Published: 05 April 2024
EISBN: 978-1-4780-9396-1
... shuttering, the Next Level arcade in Sunset Park, Brooklyn, as well as the NYC-based Twitch channel “Team Spooky.” The chapter ultimately argues that a specific brand of the Blerd as an identity was formed by the combination of New York City’s local hip-hop culture and the Japanese otaku as a consumer...
Published: 06 December 2019
EISBN: 978-1-4780-0701-2
Published: 06 December 2019
DOI: 10.1215/9781478007012-002
EISBN: 978-1-4780-0701-2
Published: 06 December 2019
DOI: 10.1215/9781478007012-004
EISBN: 978-1-4780-0701-2
Published: 06 December 2019
DOI: 10.1215/9781478007012-006
EISBN: 978-1-4780-0701-2
Published: 06 December 2019
DOI: 10.1215/9781478007012-008
EISBN: 978-1-4780-0701-2
Published: 06 December 2019
DOI: 10.1215/9781478007012-009
EISBN: 978-1-4780-0701-2
Published: 06 December 2019
DOI: 10.1215/9781478007012-010
EISBN: 978-1-4780-0701-2