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Series: Experimental Futures
Published: 02 March 2015
DOI: 10.1215/9780822376330-005
EISBN: 978-0-8223-7633-0
Published: 20 March 2020
DOI: 10.1215/9781478007302-012
EISBN: 978-1-4780-0730-2
... with some of her longtime collaborators, including Eric Zimmerman, whom she worked with in the early twenty- first century at the influential casual games studio Gamelab. Clark s first game, SiSSYFiGHT 2000, an online, multiplayer rumble between mean, gossipy schoolgirls, came out in 1999. In hearing Clark...
Published: 20 March 2020
DOI: 10.1215/9781478007302-010
EISBN: 978-1-4780-0730-2
... to police the space or sculpt the verbs of the game, the ways that players can interact for example, like in Journey, which is multiplayer, where you re handed a very limited verb set so you can t grief one another. But with a game about sex, things get more complicated. Right now, the game has a moment...
... that uses body horror and humor to address gender and dysphoria. The game can be purchased and downloaded from itch.io. » Genital Jousting (2016), Free Lives A colorful, humorous multiplayer game in which players, each represented by a moving penis, attempt to penetrate one another. The game can...
Published: 20 March 2020
DOI: 10.1215/9781478007302-011
EISBN: 978-1-4780-0730-2
..., that s your fault, right? You can try to police the space or sculpt the verbs of the game, the ways that players can interact for example, like in Journey, which is multiplayer, where you re handed a very limited verb set so you can t grief one another. But with a game about sex, things get more...
Book Chapter

By Bonnie Ruberg
Published: 20 March 2020
DOI: 10.1215/9781478007302-032
EISBN: 978-1-4780-0730-2
... multiplayer online games (mmos), 105 McCloud, Scott, 167 McClure, Andi, 1, 15, 17 19, 26 27, 47, 61, 64, 75, 95; on anti- games, 73 74, 79; Be- come a Great Artist in Just 10 Seconds, 74, 77 78, 246; Body Hack, 77; on gamifica- tion, 79 80; He Never Showed Up, 78; The Snap, 76 McGee, Llaura, 12, 26...
Published: 13 August 2021
DOI: 10.1215/9781478013037-015
EISBN: 978-1-4780-1303-7
..., and expressivity. Racial animatedness is readily vis­ib­ le in the world of gaming, where the npc meme originated. Examining the multiplayer game World of Warcraft, Lisa Nakamura has demonstrated that many players profile certain styles of repetitive motion and stilted speech in gameplay as Asian, due...
Published: 01 January 2013
DOI: 10.1215/9780822377566-005
EISBN: 978-0-8223-7756-6
... platform in Korea.2 By investigating the marginalization of game consoles, it attempts to critically examine the social forces contrib- uting to Korea’s unique gaming environment. A special emphasis is given to the enormous popularity of massive multiplayer online role-p­ laying games (mmorpgs...
Published: 05 April 2021
DOI: 10.1215/9781478013204-007
EISBN: 978-1-4780-1320-4
..., as discussed in chapter 3 of Borderwaters) has given struc- ture to Nusantara Online, an Indonesian- made massively multiplayer online role- playing game, which in turn is reshaping nationalism in the Indonesian archipelago today.23 Meanwhile, Lisa Swanstrom has drawn 254 · conclusion on archipelagic studies...
Series: Art History Publication Initiative
Published: 25 October 2019
DOI: 10.1215/9781478004639-002
EISBN: 978-1-4780-0463-9
Published: 13 August 2021
EISBN: 978-1-4780-1303-7
Published: 01 January 2013
DOI: 10.1215/9780822377566-002
EISBN: 978-0-8223-7756-6