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gaming
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Published: 14 July 2008
DOI: 10.1215/9780822391302-001
EISBN: 978-0-8223-9130-2
Published: 14 July 2008
EISBN: 978-0-8223-9130-2
Published: 14 July 2008
DOI: 10.1215/9780822391302
EISBN: 978-0-8223-9130-2
Series: Spin Offs
Published: 08 March 2019
DOI: 10.1215/9781478003441-005
EISBN: 978-1-4780-0344-1
Book: The Sopranos
Series: Spin Offs
Published: 30 January 2009
DOI: 10.1215/9780822392415-006
EISBN: 978-0-8223-9241-5
Series: American Encounters/Global Interactions
Published: 01 January 2010
DOI: 10.1215/9780822391661
EISBN: 978-0-8223-9166-1
Published: 07 September 2015
DOI: 10.1215/9780822375234-008
EISBN: 978-0-8223-7523-4
... of sensory stimulation, one can begin to see the senses as forces that push and pull and effectively acclimatize visitors to the many spaces, activities, and shopping and gaming experiences on offer. culture of the senses touch smell taste sound ...
Published: 03 August 2020
DOI: 10.1215/9781478012252-005
EISBN: 978-1-4780-1225-2
Series: Power Play: Games, Politics, Culture
Published: 05 April 2024
EISBN: 978-1-4780-9396-1
...Gaming Orientalism The first of five roundtables of four game makers each, this roundtable seeks to understand the textured, global understandings of race depicted in games. The eclectic roundtable features Minh Le, the creator of Counter-Strike ; the games writer Matthew Seiji Burns...
Series: Power Play: Games, Politics, Culture
Published: 05 April 2024
DOI: 10.1215/9781478059264-003
EISBN: 978-1-4780-9396-1
... Chapter 1 weaves together close playing, theory, memoir, and choose-your-own-adventure to analyze the cultural and gamic stereotypes and tropes of Asian bodies, identities, and representation in video games, analog games, and other media. It imagines and interrogates what the centering of Asian...
Series: The Frank C. Brown collection of North Carolina folklore ;
Published: 01 January 1970
DOI: 10.1215/9780822382850-016
EISBN: 978-0-8223-8285-0
Series: The Frank C. Brown collection of North Carolina folklore ;
Published: 01 January 1970
DOI: 10.1215/9780822382850-017
EISBN: 978-0-8223-8285-0
Series: The Frank C. Brown collection of North Carolina folklore ;
Published: 01 January 1970
DOI: 10.1215/9780822382850-019
EISBN: 978-0-8223-8285-0
Series: The Frank C. Brown collection of North Carolina folklore ;
Published: 01 January 1970
DOI: 10.1215/9780822382850-020
EISBN: 978-0-8223-8285-0
Series: The Frank C. Brown collection of North Carolina folklore ;
Published: 01 January 1970
DOI: 10.1215/9780822382850-024
EISBN: 978-0-8223-8285-0
Series: The Frank C. Brown collection of North Carolina folklore ;
Published: 01 January 1970
DOI: 10.1215/9780822382850-028
EISBN: 978-0-8223-8285-0
Published: 09 November 2004
DOI: 10.1215/9780822385899-006
EISBN: 978-0-8223-8589-9
Published: 03 August 2010
DOI: 10.1215/9780822391227-022
EISBN: 978-0-8223-9122-7
Book: The Official World
Published: 08 April 2016
DOI: 10.1215/9780822374459-005
EISBN: 978-0-8223-7445-9
... This chapter focuses on modern games and the game-like order of things in the systems epoch. The chapter centers on form games, war games, and social games. It shows how games have a central place in modern social systems, what they look like, and how they work. Game theory is examined...
Book: The Hundreds
Published: 01 January 2019
DOI: 10.1215/9781478003335-028
EISBN: 978-1-4780-0333-5
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