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Published: 10 November 2017
DOI: 10.1215/9780822372547-006
EISBN: 978-0-8223-7254-7
Published: 10 November 2017
DOI: 10.1215/9780822372547-014
EISBN: 978-0-8223-7254-7
Published: 02 October 2015
DOI: 10.1215/9780822375159-004
EISBN: 978-0-8223-7515-9
... This chapter explores the connections between organic and inorganic matter and digital video aesthetics in Agnès Varda’s documentaries The Gleaners and I (2000) and The Beaches of Agnès (2008) and her video installation Widows of Noirmoutier (2006). In a seeming paradox, all of these works...
Book Chapter

By Homay King
Published: 02 October 2015
EISBN: 978-0-8223-7515-9
... video installations digital video loop films repetition compulsion ...
Book Chapter

By Homay King
Published: 02 October 2015
EISBN: 978-0-8223-7515-9
... digital video memory death gleaning motion pictures ...
Book Chapter

By Jennifer Malkowski
Published: 03 February 2017
EISBN: 978-0-8223-7341-4
... digital video Golden Gate Bridge Eric Steel media ethics surveillance ...
Published: 02 October 2015
DOI: 10.1215/9780822375159-005
EISBN: 978-0-8223-7515-9
... This chapter focuses on two video installation pieces by the artist and theorist Victor Burgin, The Little House (2005), which explores Rudolph Schindler’s King’s Road House in Los Angeles, and A Place to Read (2010), which includes a digital reconstruction of Sedad Hakkı Eldem’s Taslik...
Published: 03 February 2017
DOI: 10.1215/9780822373414-004
EISBN: 978-0-8223-7341-4
... this structure draws. Culled from ten thousand hours of digital video, the startling suicide footage included in The Bridge made newly visible a type of highly public dying that had remained socially and politically invisible for decades. While the film’s harshest critics condemned the mere act of recording...
Published: 03 February 2017
DOI: 10.1215/9780822373414-003
EISBN: 978-0-8223-7341-4
... Chapter 2 continues the opposition between the visible “moment of death” and the nebulous process of dying by examining long-term chronicles of natural dying. This documentary practice gained traction through the rise of analog video and then digital video. With newly affordable and user...
Book Chapter

By Homay King
Published: 02 October 2015
EISBN: 978-0-8223-7515-9
... time video installations digital media Henri Bergson cinematograph ...
Series: Power Play: Games, Politics, Culture
Published: 05 April 2024
EISBN: 978-1-4780-9396-1
... video games Asian American digital humanities new media ...
Series: Power Play: Games, Politics, Culture
Published: 05 April 2024
EISBN: 978-1-4780-9396-1
... video games Asian American digital humanities new media ...
Series: Power Play: Games, Politics, Culture
Published: 05 April 2024
EISBN: 978-1-4780-9396-1
... video games Asian American digital humanities new media ...
Series: Power Play: Games, Politics, Culture
Published: 05 April 2024
EISBN: 978-1-4780-9396-1
... video games Asian American digital humanities new media ...
Series: Power Play: Games, Politics, Culture
Published: 05 April 2024
EISBN: 978-1-4780-9396-1
... video games Asian American digital humanities new media ...
Series: Power Play: Games, Politics, Culture
Published: 05 April 2024
EISBN: 978-1-4780-9396-1
... video games Asian American digital humanities new media ...
Series: Power Play: Games, Politics, Culture
Published: 05 April 2024
EISBN: 978-1-4780-9396-1
... Asian American studies video games race digital humanities new media ...
Series: Power Play: Games, Politics, Culture
Published: 05 April 2024
EISBN: 978-1-4780-9396-1
... Asian American studies video games race digital humanities new media ...
Published: 02 October 2015
DOI: 10.1215/9780822375159-003
EISBN: 978-0-8223-7515-9
...-four-hour video installation made entirely of found footage of clocks and references to the time. The answer to the question “Is this clock analog or digital?” unsolders these two terms from their medium-specific connotations and reveals them to be less fully opposed than one might think. time...
Series: Power Play: Games, Politics, Culture
Published: 05 April 2024
EISBN: 978-1-4780-9396-1
... be reread to reveal how empire, capitalism, and racialization operate in seemingly apolitical games. video games Asian American digital humanities new media Games from Japan carry a double colonial legacy—that of the oppressor in the Asia-Pacific, and that of the oppressed under Western...