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Search Results for War games
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Series: The Frank C. Brown collection of North Carolina folklore ;
Published: 01 January 1970
DOI: 10.1215/9780822382850-022
EISBN: 978-0-8223-8285-0
Published: 22 September 2023
DOI: 10.1215/9781478027126-002
EISBN: 978-1-4780-9367-1
... the operational logic of the petrochemical industry in terms of a game, including its playing field, rules for success, and strategies. The petrochemical industry has its own strategic ways of seeing and acting, which stem from its origins in war and its path-dependent history of collusive practices...
Series: a John Hope Franklin Center Book
Published: 07 March 2007
DOI: 10.1215/9780822389828-010
EISBN: 978-0-8223-8982-8
Series: a John Hope Franklin Center Book
Published: 07 March 2007
DOI: 10.1215/9780822389828-010
EISBN: 9780822389828
... Social games War games Education-Systems Black Boxes Kazuo Ishiguro Artificial Life ...
... This chapter focuses on modern games and the game-like order of things in the systems epoch. The chapter centers on form games, war games, and social games. It shows how games have a central place in modern social systems, what they look like, and how they work. Game theory is examined...
Series: e-Duke books scholarly collection.
Published: 12 June 2009
DOI: 10.1215/9780822390909-005
EISBN: 978-0-8223-9090-9
Book: The Official World
Published: 08 April 2016
DOI: 10.1215/9780822374459-005
EISBN: 978-0-8223-7445-9
... This chapter focuses on modern games and the game-like order of things in the systems epoch. The chapter centers on form games, war games, and social games. It shows how games have a central place in modern social systems, what they look like, and how they work. Game theory is examined...
Book: The Official World
Published: 08 April 2016
DOI: 10.1215/9780822374459-006
EISBN: 978-0-8223-7445-9
... This chapter centers on depictions of artificial life and death in contemporary society. One extended example is a nonfiction bestseller that is in effect a popularization of systems thinking–-Malcolm Gladwell’s Blink: Thinking Without Thinking —with war game scenarios its focus Another...
... game shows quiz shows competition Cold War Soviet Union ...
Series: Power Play: Games, Politics, Culture
Published: 05 April 2024
DOI: 10.1215/9781478059264-010
EISBN: 978-1-4780-9396-1
... in Shanghai; Paraluman (Luna) Javier in Manila; Christian Kealoha Miller in Hilo, Hawai‘i; and Lien B. Tran, who develops games aimed at audiences in the Global South. These game makers explore how games, as an entertainment media that emerged during the Cold War, were made possible by manufacturing routes...
Book: TV Socialism
Series: Console-ing Passions
Published: 03 June 2016
DOI: 10.1215/9780822374466-005
EISBN: 978-0-8223-7446-6
... the two superpowers. game shows quiz shows competition Cold War Soviet Union ...
Published: 04 September 2015
DOI: 10.1215/9780822375296-003
EISBN: 978-0-8223-7529-6
... the war as game or intrigue. war journalism propaganda computer-generated imagery photography virtual tourism ...
Series: Power Play: Games, Politics, Culture
Published: 05 April 2024
EISBN: 978-1-4780-9396-1
... for which the expectation is translation and return. video games Asian American digital humanities new media Chapter 4 considers the Metal Gear Solid series (Konami, 1998–2015), which follows several covert agents as they infiltrate terrorist bases and active war zones. It analyzes...
Published: 09 March 2015
DOI: 10.1215/9780822375654-011
EISBN: 978-0-8223-7565-4
... explores the cat-and-mouse game between street and embassy, situating it within the post–cold war conjuncture of ongoing crisis, of an eviscerated though still dictatorial state, of social death and the emptiness of citizenship under such conditions, of a sprawling transnational diaspora and the desires...
Series: Power Play: Games, Politics, Culture
Published: 05 April 2024
EISBN: 978-1-4780-9396-1
...” contexts: Joe Yuzhou Xu in Shanghai; Paraluman (Luna) Javier in Manila; Christian Kealoha Miller in Hilo, Hawai‘i; and Lien B. Tran, who develops games aimed at audiences in the Global South. These game makers explore how games, as an entertainment media that emerged during the Cold War, were made possible...
Published: 28 March 2025
DOI: 10.1215/9781478060581-038
EISBN: 978-1-4780-6058-1
... This personal essay explores the context of Haraway’s Star Wars through the lens of the author’s teenage encounters with military networks in Washington, DC. His first job interview, for example, was with the Center for Seismic Studies, an innocuously named place that in fact used sophisticated...
Series: Power Play: Games, Politics, Culture
Published: 05 April 2024
DOI: 10.1215/9781478059264-007
EISBN: 978-1-4780-9396-1
... Chapter 4 considers the Metal Gear Solid series (Konami, 1998–2015), which follows several covert agents as they infiltrate terrorist bases and active war zones. It analyzes the player character Solid Snake as half-Japanese and half-white, locating Snake’s biraciality in the context...
... public media. crime appeal reality TV spy drama Cold War This chapter discusses how quiz and game show formats, one of the most popular program types during socialism, were deployed as instruments for mass education. The argument zooms out to consider how quiz and game shows crystallized...
...The Great Game, 1880–1919 ...
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