Mobilizing Machines
-
Published:April 2024
How Do We Talk about Things That Are Happening without Talking about Things That Are Happening?
This roundtable opens part 5 of the collection, “Mobilizing Machines,” by exploring how Asia and America are separated in games through implicit political and historical narratives rooted in militarism, tech, and artistry. The roundtable designers discuss the social and political impacts of games centered on geopolitical and racialized frictions, especially in local acts of protest and community-building. It features Mike Ren Yi (creator of Yellowface), Melos Han-Tani (creator of All Our Asias), Yuxin Gao (creator of Out for Delivery), and Pamela Punzalan (creator of Asian Acceptance). Conducted over Zoom in the spring of 2021, during a global pandemic, the roundtable considers how the playful space of games has provided opportunities to reflect on the increasingly serious (and increasingly anti-Asian) world punctuated by unexpected moments of connection and community. These thinkers thus attempt to catalogue the ways that games have sought not only to understand our world but also to make new worlds.
Bibliography
Hip-Hop and Fighting Games: Locating the Blerd between New York and Japan
Chapter 13 develops a brief historical overview of the development of the Black nerd (Blerd) as an identity during the last twenty years. Using the author’s own firsthand experience as a Blerd born and raised in New York City as a framework, this essay examines New York City’s fighting-game community (FGC) as it was nurtured by the physical space of Manhattan’s Chinatown Fair Arcade and, after its shuttering, the Next Level arcade in Sunset Park, Brooklyn, as well as the NYC-based Twitch channel “Team Spooky.” The chapter ultimately argues that a specific brand of the Blerd as an identity was formed by the combination of New York City’s local hip-hop culture and the Japanese otaku as a consumer of video games and anime.
Bibliography
“This Is What We Do”: Hong Kong Protests in Animal Crossing: New Horizons
Chapter 14 explores how Animal Crossing: New Horizons (2020) became a new protest site for young Hong Kong protesters. As a life-simulation video game, Animal Crossing: New Horizons gives players a customizable character that can create and decorate a village for a community by developing a deserted island. For Hong Kong protesters, however, this game has not just been a distraction from an unpleasant reality but also a way to keep up their fight without physical clashes with the riot police through a blockaded and networked play with trusted protesters, and to make public their voices within and beyond the in-game villages. Looking at the protesters’ microscaled playful protest based on the game, this chapter also sees how they circulated the captured or recorded in-game protest scenes across social media and how that helped in their proliferation beyond the game’s simulated boundaries.