Inhabiting the Asiatic
-
Published:April 2024
The Crumbs of Our Representation
This roundtable opens part 4 of the collection, “Inhabiting the Asiatic,” which responds to many of the previous sections’ critiques by considering how players and game makers inhabit Asiatic medias to transform, parody, and queer the traditional and imperial conventions of games and dominant gaming cultures. It features the designers Robert Yang (creator of Radiator 2), Dietrich Squinkifer (Squinky, creator of Dominique Pamplemousse), Rachel Li (creator of Hot Pot for One), and Marina Ayano Kittaka (cocreator of Even the Ocean). These thinkers reflect on games as opportunities to simulate, or alternately render “unplayable,” experiences of disorientation, alienation, and marginalization, especially in regard to racial, queer, and trans elements of play. The game makers thus ask how games, in giving virtual proximity to Asia, can also allow new and critical ways of reinhabiting Asianness.
Bibliography
Chinese/Cheating: Procedural Racism in Battle Royale Shooters
Chapter 10 examines the conflation between “Chineseness” and “cheating” as a phenomenon in battle royale shooters such as PlayerUnknown’s Battlegrounds and Apex Legends. Drawing from player-generated textual and media sources on Reddit, Twitter, and YouTube, the author traces this racial logic across ludic and sociohistorical contexts. The case of Chinese cheaters illustrates what the author terms “procedural racism,” racial meaning that forms when technical operations of software misuse and malfunction converge with cultural signifiers of invasion. Mobilizing cheating as an analytic, the chapter argues that video game hacking functions as an “Asiatic” procedure that marks the virtual borders of fair play for global server-based online multiplayer shooter games.
Bibliography
Romancing the Night Away: Queering Animate Hierarchies in Hatoful Boyfriend and Tusks
Chapter 11 examines the queering of animate hierarchies in Hatoful Boyfriend (2013) and Tusks: The Orc Dating Sim (2017), two independent dating games with nonhuman love interests that deal with the intersection of nonhuman animals, Asian popular culture, and biopolitics. Through an analysis of their datable characters and mechanics, the author argues that the games illustrate how tightly woven race, nationality, sexuality, and animality are in determining which lives are considered more valuable. Specifically, they expand on notions of contamination and toxicity in relation to Asianness, particularly around the weaponization of so-called Asian diseases and imperial logics that view Asians as invading hordes. While Hatoful Boyfriend and Tusks highlight different ways Asianness traverses animate hierarchies, including to reinforce them, they ultimately destabilize them and take pleasure in reforming non-normative intimacies to resist imperial legacies and imagine future worlds.