Colonial Moments in Japanese Video Games: A Multidirectional Perspective
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Published:April 2024
Rachael Hutchinson, 2024. "Colonial Moments in Japanese Video Games: A Multidirectional Perspective", Made in Asia/America: Why Video Games Were Never (Really) about Us, Christopher B. Patterson, Tara Fickle
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Games from Japan carry a double colonial legacy—that of the oppressor in the Asia-Pacific, and that of the oppressed under Western imperialism in Asia and the Allied Occupation. This double coloniality is explored through the SoulCalibur (1995–), Final Fantasy (1987–), and Metal Gear (1987–) series to see how colonial complexities function across different genres. Colonial legacies coalesce in the visual and narrative representations of player-characters and non-player-characters alike, illuminating their diegetic motivation and extradiegetic reasoning for their character design, pointing to specific ideologies of identity, belonging, and ownership of place. Through close reading, certain themes, motifs, and imagery in the games come into focus as key points of negotiation with the past. Colonial power dynamics emerge not only between Japan and Asia or Japan and the West but also between Japan and its own Indigenous populations.