This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License, available at https://creativecommons.org/licenses/by-nc-nd/4.0/.
Chapter 1 weaves together close playing, theory, memoir, and choose-your-own-adventure to analyze the cultural and gamic stereotypes and tropes of Asian bodies, identities, and representation in video games, analog games, and other media. It imagines and interrogates what the centering of Asian/American identities and experiences offers to the study, consuming, and playing of games, and it reveals the ludic, representational, personal, and political ramifications of “gaming while Asian.”
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