Tara Fickle, Christopher B. Patterson, 2024. "Introduction: Asia / Games \ America", Made in Asia/America: Why Video Games Were Never (Really) about Us, Christopher B. Patterson, Tara Fickle
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The introduction conceptualizes video games as a media terrain that blends Asia and America in ways that invoke racial anxieties of yellow peril, racial mixture, miscegenation, and fetish, and the economic unfreedoms of those who manufacture and program such technology in Asia. To understand these racial anxieties, the authors provide a brief history of the entanglements of video games with Asia and Asian American racializations, tracing the ways Asian immigrants have been seen within gamelike (or “ludo-orientalist”) terms, and how studies of video games have often reiterated techno-orientalist discourses. The authors then discuss “interaction” as the editorial method they employ in order to avoid universalist definitions of games or play, to instead encourage ambiguity and ambivalence in how contributors engage with each other, and to seek out what differences (and divergences) games make for how we understand race, Asia/America, and ourselves.