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Bibliography

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Figures & Tables

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References

Bibliography

Anthropy
,
Anna
.
Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking
Back an Art Form
.
New York
:
Seven Stories Press
,
2012
.
Bee
,
Aevee
. “
Against Representation
.”
Medium
,
April
13
,
2016
. https://medium.com/mammon-machine-zeal/against-representation-97bc44b4d609.
Brice
,
Mattie
. “
Play and Be Real about It: What Games Could Learn from Kink
.” In
Queer Game Studies
, edited by
Ruberg
Bonnie
and
Shaw
Adrienne
,
77
82
.
Minneapolis
:
University of Minnesota Press
,
2017
.
Bryk
,
Jacqueline
, and
Granger
K. N.
, eds.
queer gaymes: a collection of games by queer people about queer experiences
.
Self-published
,
2016
.
Bürger
,
Peter
.
Theory of the Avant-Garde
.
Minneapolis
:
University of Minnesota Press
,
1984
.
Bushyager
,
Misha
,
Stark
Lizzie
, and
Westerling
Anna
, eds.
#Feminism: A Nano-Game Anthology
.
London
Pelgrane Press
,
2017
.
Chess
,
Shira
.
Ready Player Two: Women Gamers and Designed Identity
.
Minneapolis
:
University of Minnesota Press
,
2017
.
Clark
,
Naomi
. “
What Is Queerness in Games, Anyway?
” In
Queer Game Studies
, edited by
Ruberg
Bonnie
and
Shaw
Adrienne
,
3
14
.
Minneapolis
:
University of Minnesota Press
,
2017
.
Cohen
,
Mo
. “
Having Trans Women+Femme Characters in a Game (When You Aren’t One)
.”
Queermo Games Dev Blog
,
December
19
,
2016
. .
Condis
,
Megan
.
Gaming Masculinity: Trolls, Fake Geeks and the Gendered Battle for Online Culture
.
Iowa City
:
University of Iowa Press
,
2018
.
Crecente
,
Brian
. “
Varus: The Remaking of a ‘League of Legends’ Hero
.”
Rolling Stone
,
November
30
,
2017
. .
Cross
,
Katherine
. “
Press F to Revolt: On the Gamification of Online Activism
.” In
Diversifying Barbie & Mortal Kombat: Intersectional Perspectives and Inclusive Designs in Gaming
, edited by
Kafai
Yasmin B.
,
Richard
Gabriela T.
, and
Tynes
Brendesha M.
,
23
34
.
Pittsburgh
:
ETC Press
,
2016
.
Edelman
,
Lee
.
No Future: Queer Theory and the Death Drive
.
Durham, NC
:
Duke University Press
,
2004
.
Ellison
,
Cara
. “
Anna Anthropy and the Twine Revolution
.”
The Guardian
,
April
10
,
2013
. .
Ellison
,
Cara
.
Embed with Games: A Year on the Couch with Game Developers
.
Edinburgh
:
Birlinn
,
2016
.
Foster
,
Hal
.
The Return of the Real
.
Cambridge, MA
:
MIT Press
,
1996
.
Flanagan
,
Mary
.
Critical Play: Radical Game Design
.
Cambridge, MA
:
MIT Press
.
2009
Flanagan
,
Mary
, and
Nissenbaum
Helen
.
Values at Play in Digital Games
.
Cambridge, MA
:
MIT Press
,
2014
.
Frank
,
Allegra
. “
Overwatch’s New Comic Confirms Game’s First Queer Character
.”
Polygon
,
December
24
,
2016
. .
Freeman
,
Elizabeth
.
Time Binds: Queer Temporalities, Queer Histories
.
Durham, NC
:
Duke University Press
,
2010
.
Fron
,
Janine
,
Fullerton
Tracy
,
Morie
Jacquelyn Ford
, and
Pearce
Celia
. “
The Hegemony of Play
.” In
Proceedings of the 2007 Digital Games Research Association Conference
, ed.
Akira
Baba
.
Tokyo
:
University of Tokyo
,
2007
.
Galloway
,
Alexander
.
Gaming: Essays on Algorithmic Culture
.
Minneapolis
:
University of Minnesota Press
,
2006
.
Gann
,
Patrick
. “
Playing at Empathy: Anna Anthropy’s Dys4ia
.”
Gamechurch
,
January
2
,
2013
. .
Gray
,
Kishonna L.
Gaming Out Online: Black Lesbian Identity Development and Community Building in Xbox
.”
Journal of Lesbian Studies
22
, no.
3
(
2017
):
282
296
.
Halberstam
,
Judith [Jack]
.
The Queer Art of Failure
.
Durham, NC
:
Duke University Press
,
2011
.
Harvey
,
Alison
, and
Fisher
Stephanie
. “
Everyone Can Make Games! The Post-Feminist Context of Women in Digital Game Production
.”
Feminist Media Studies
15
, no.
4
(
2015
):
576
592
.
Isbister
,
Katherine
.
How Games Move Us: Emotion by Design
.
Cambridge, MA
:
MIT Press
,
2016
.
Jones
,
Philip
, director.
Gaming in Color
.
MidBoss
,
2015
.
Karmali
,
Luke
. “
Why We Need More Gay Characters in Video Games
.”
IGN
,
March
14
,
2013
. .
Keogh
,
Brendan
. “
Just Making Things and Being Alive about It: The Queer Games Scene
.”
Polygon
,
May
24
,
2013
. .
Kirkpatrick
,
Graeme
. “
Early Games Production, Game Subjectivation and the Con tainment of the Ludic Imagination
.” In
Fans and Videogames: Histories, Fandom, Archives
, edited by
Swalwell
Melanie
,
Stuckey
Helen
, and
Ndalianis
Angela
,
19
36
.
New York
:
Routledge
,
2017
.
Kocurek
,
Carly A.
Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade
.
Minneapolis
:
University of Minnesota Press
,
2015
.
kopas
,
merritt
, ed.
Videogames for Humans: Twine Authors in Conversation
.
New York
:
Instar
,
2015
.
Leonard
,
David J.
Not a Hater, Just Keepin’ It Real: The Importance of Race-and Gender-Based Game Studies
.”
Games and Culture
1
, no.
1
(
2006
):
83
88
.
Lo
,
Claudia
. “
Everything Is Wiped Away: Queer Temporality in Queers in Love at the End of the World
.”
Camera Obscura
32
, no.
2
(
2017
):
185
192
.
Macklin
,
Colleen
, and
Sharp
John
.
Games, Design and Play: A Detailed Approach to Iterative Game Design
.
London
:
Pearson Education
,
2016
.
Makuch
,
Eddie
. “
‘It Can’t Be All White Males’, EA Exec Says about Diversity in Gaming: Electronic Arts Is Actively Looking to Increase Its Diversity
.”
Gamespot
,
September
5
,
2015
. .
Malkowski
,
Jennifer
, and
Russworm
TreaAndrea
, eds.
Gaming Representation: Race, Gender, and Sexuality in Video Games
.
Indianapolis
:
University of Indiana Press
,
2017
.
Muñoz
,
José Esteban
.
Cruising Utopia: The Then and There of Queer Futurity
.
New York
:
New York University Press
,
2009
.
Murray
,
Soraya
.
On Video Games: The Visual Politics of Race, Gender and Space
.
New York
:
I. B. Tauris
,
2018
.
Nakamura
,
Lisa
. “
Queer Female of Color: The Highest Difficulty Setting There Is? Gaming Rhetoric as Gender Capital
.”
Ada
1
(
2012
), .
Nakamura
,
Lisa
. “
The Unwanted Labour of Social Media: Women of Colour Call Out Culture as Venture Community Management
.”
New Formations
86
(
2015
):
106
112
.
Parker
,
Felan
,
Whitson
Jennifer R.
, and
Simon
Bart
. “
Megabooth: The Cultural Intermediation of Indie Games
.”
New Media & Society
20
, no.
5
(
2018
):
1953
1972
.
Parkin
,
Simon
. “
Zoe Quinn’s Depression Quest
.”
The New Yorker
,
September
9
,
2014
. .
Parlock
,
Joe
. “
Why Gaming’s Gay Male Representation Needs to Change
.”
The Telegraph
,
February
24
,
2016
. .
Pow
,
Whitney
. “
Reaching Toward Home: Software Interface as Queer Orientation in the Video Game Curtain
.”
Velvet Light Trap
81
(
2018
):
43
56
.
Pozo
,
Diana Mari [Teddy]
. “
Queer Games After Empathy: Feminism and Hap-tic Game Design Aesthetics from Consent to Cuteness to the Radically Soft
.”
Game Studies
18
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