Skip to Main Content
Skip Nav Destination

This chapter focuses on modern games and the game-like order of things in the systems epoch. The chapter centers on form games, war games, and social games. It shows how games have a central place in modern social systems, what they look like, and how they work. Game theory is examined as a way of modeling modernity and as one of its symptoms. The relays between game and world in the official world is examined in several different scenes, including Patricia Highsmith’s suspense novel Ripley’s Game, anime-based film, and a range of realist fiction (William Dean Howells, Theodore Dreiser)...

You do not currently have access to this chapter.
Don't already have an account? Register
Close Modal

or Create an Account

Close Modal
Close Modal