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Journal Article
American Literature (2013) 85 (4): 811.
Published: 01 December 2013
...Curtis Marez Marez’s author statement introduces a Scalar project titled “Cesar Chavez’s Video Collection,” which finds in Chavez’s store of graphics, photos, films, and videos from the 1940s to the 1990s evidence of farm workers’ appropriation of visual technologies to project social alternatives...
Journal Article
American Literature (2023) 95 (2): 435–438.
Published: 01 June 2023
..., aesthetic, technical, experimental, and processual ways to approach the intersection between these two terms. Representations of AI and intelligent robots have been common throughout video game history, ranging from nonplayer to player characters. Some representations of AI antagonists include AM in I...
Journal Article
American Literature (2000) 72 (4): 894–895.
Published: 01 December 2000
.... Kenneth W. Warren, University of Chicago Struggles for Representation: African American Documentary Film and Video. Ed. Phyllis R. Klotman and Janet K. Cutler. Bloomington: Indiana Univ. Press. 2000...
Journal Article
American Literature (2022) 94 (1): 49–71.
Published: 01 March 2022
...Bo Ruberg Abstract This article addresses the seeming absence of the HIV/AIDS pandemic in video games from the 1980s and 1990s, the height of the US AIDS crisis. As Adrienne Shaw and Christopher Persaud have noted, stories about HIV/AIDS were pervasive across American popular media during...
Journal Article
American Literature (2022) 94 (1): 159–179.
Published: 01 March 2022
...Katrina Marks Abstract This article discusses the popular video game Red Dead Redemption 2 (2018) by Rockstar Games, which follows Arthur Morgan, a white outlaw, during the decline of the “Wild West” in 1898 and 1899. Taking up conversations of fugitivity in critical ethnic studies, this article...
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Journal Article
American Literature (2022) 94 (1): 17–47.
Published: 01 March 2022
...Christopher B. Patterson Abstract This paper argues that video games expose the presumptions separating “Asian America” and “Asia” in the traditional senses of isolation, origination, and presumed distance. It does so by focusing on the most “Asiatic” genre of video games today, the North American...
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Journal Article
American Literature (2019) 91 (3): 491–521.
Published: 01 September 2019
... person rather than the human or the citizen, United States v. Amy alerts us to the lethal legacy of slave personhood as a debilitating mixture of civil death and criminal culpability. Nowhere, perhaps, is that legacy more evident than in viral videos of police misconduct. And nowhere do we see a more...
Journal Article
American Literature (2016) 88 (4): 815–837.
Published: 01 December 2016
...Sara J. Grossman Abstract Three days before Hurricane Sandy’s East Coast landfall, NASA released its first aerial, time-lapse video of the storm. Roughly 22,000 miles above Earth, NOAA’s GOES-14 satellite scanned the hurricane’s movement across the southern United States. NASA’s video, produced...
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Journal Article
American Literature (2023) 95 (2): 281–303.
Published: 01 June 2023
..., generative AI (text to image, video, audio). Claims that AI systems automate and expedite creativity reflect industry and research priorities of speed, scale, optimization, and frictionlessness driving much artificial intelligence design and application. But poetry will not optimize; the creative process...
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Journal Article
American Literature (2022) 94 (1): 133–158.
Published: 01 March 2022
...Stephen Joyce Abstract This paper examines the historiographic potential of video games with Assassin’s Creed III (2012) as a paradigmatic example that shows the aesthetic and political challenges games face in telling counterhistories of marginalized peoples. The article argues that Ubisoft’s...
Journal Article
American Literature (2022) 94 (1): 181–209.
Published: 01 March 2022
... of gamification. Through an analysis of Lucas Pope’s independently produced American video game Papers, Please (2013), this article interrogates gamification as a rhetorical process that communicates how play dynamics sustain the procedural logics of border security and citizenship. Such logics, the game suggests...
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Journal Article
American Literature (2022) 94 (1): 1–16.
Published: 01 March 2022
... in American Studies: Presidential Address to the American Studies Association, November 12, 2004 .” American Quarterly 57 , no. 1 : 24 . Frasca Gonzalo . 2003 . “ Simulation versus Narrative: Introduction to Ludology .” In The Video Game Theory Reader , edited by Wolf Mark J. P...
Journal Article
American Literature (2020) 92 (2): 423–427.
Published: 01 June 2020
... Copyright © 2020 by Duke University Press 2020 This special issue examines the role of games in American culture. Since the 1950s, emerging from the military-industrial complex and early computation contexts, video games have appeared across computer, arcade, console, mobile, virtual...
Journal Article
American Literature (2020) 92 (1): 194–198.
Published: 01 March 2020
... contexts, video games have appeared across computer, arcade, console, mobile, virtual reality, and augmented reality platforms. Digital games are now played by an estimated 2.5 billion people worldwide, as the medium becomes an ever more popular choice for how people spend their money, time, and attention...
Journal Article
American Literature (2022) 94 (1): 73–102.
Published: 01 March 2022
... of white characters. 4 Similarly, Feminist Frequency’s video series Tropes vs Women in Video Games (Sarkeesian 2013 ), although demonstrating no dearth of women in games, underscores how recurring figures such as the damsel in distress reinforce oppressive conceptions of women. Furthermore...
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Journal Article
American Literature (2000) 72 (4): 893–894.
Published: 01 December 2000
... may be touching and plaintive, but also beside the point. Kenneth W. Warren, University of Chicago Struggles for Representation: African American Documentary Film and Video. Ed. Phyllis R. Klotman...
Journal Article
American Literature (2013) 85 (4): 615–628.
Published: 01 December 2013
... through text, images, and audio, but also through the unique affordances of procedural activity, spatial storytelling, and inter- active play. Jonathan Blow’s independently produced American video- game Braid (2008), Jagoda’s core case study, historicizes the atom bomb and the Cold War military...
Journal Article
American Literature (2017) 89 (1): 121–154.
Published: 01 March 2017
... the precise angles she wanted, instantly and for free. Bechdel demonstrates her method and explains its importance in a four-minute YouTube video that she posted on April 18, 2006, two months before the release of Fun Home . 24 In this video, titled “OCD,” Bechdel shows herself in her basement studio...
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Journal Article
American Literature (2013) 85 (4): 845–862.
Published: 01 December 2013
..., Curtis. “Cesar Chavez’s Video Collection” (Scalar project), DOI 10.1215/00029831-2370203. Scalar Project Author Statement: “Cesar Chavez’s Video Collec- tion,” 811. 848  American Literature Marr, Timothy. Review: Berman, American Arabesque: Arabs, Islam, and the Nineteenth-Century...
Journal Article
American Literature (2023) 95 (2): 429–433.
Published: 01 June 2023
...Tung-Hui Hu [email protected] Myriad (Tulips) . By Anna Ridler . C-type digital prints with handwritten annotations, magnetic paint, magnets. 2018 . Secret Garden: Our Stories Are Algorithms . By Stephanie Dinkins . Three-channel interactive video projection with six-channel...
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