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Journal Article
American Literature (2013) 85 (4): 811.
Published: 01 December 2013
...Curtis Marez Marez’s author statement introduces a Scalar project titled “Cesar Chavez’s Video Collection,” which finds in Chavez’s store of graphics, photos, films, and videos from the 1940s to the 1990s evidence of farm workers’ appropriation of visual technologies to project social alternatives...
Journal Article
American Literature (2000) 72 (4): 894–895.
Published: 01 December 2000
.... Kenneth W. Warren, University of Chicago Struggles for Representation: African American Documentary Film and Video. Ed. Phyllis R. Klotman and Janet K. Cutler. Bloomington: Indiana Univ. Press. 2000...
Journal Article
American Literature 10575246.
Published: 17 March 2023
...Patrick Jagoda pjagoda@uchicago.edu Copyright © 2023 by Duke University Press 2023 Patrick Jagoda Arti cial Intelligence in Video Games While the relationship between arti cial intelli- gence (AI) and games far exceeds the parameters that a short review can even sketch out, I hope...
Journal Article
American Literature (2022) 94 (1): 49–71.
Published: 01 March 2022
...Bo Ruberg Abstract This article addresses the seeming absence of the HIV/AIDS pandemic in video games from the 1980s and 1990s, the height of the US AIDS crisis. As Adrienne Shaw and Christopher Persaud have noted, stories about HIV/AIDS were pervasive across American popular media during...
Journal Article
American Literature (2019) 91 (3): 491–521.
Published: 01 September 2019
... person rather than the human or the citizen, United States v. Amy alerts us to the lethal legacy of slave personhood as a debilitating mixture of civil death and criminal culpability. Nowhere, perhaps, is that legacy more evident than in viral videos of police misconduct. And nowhere do we see a more...
Journal Article
American Literature (2022) 94 (1): 159–179.
Published: 01 March 2022
...Katrina Marks Abstract This article discusses the popular video game Red Dead Redemption 2 (2018) by Rockstar Games, which follows Arthur Morgan, a white outlaw, during the decline of the “Wild West” in 1898 and 1899. Taking up conversations of fugitivity in critical ethnic studies, this article...
FIGURES
Journal Article
American Literature (2022) 94 (1): 17–47.
Published: 01 March 2022
...Christopher B. Patterson Abstract This paper argues that video games expose the presumptions separating “Asian America” and “Asia” in the traditional senses of isolation, origination, and presumed distance. It does so by focusing on the most “Asiatic” genre of video games today, the North American...
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Journal Article
American Literature (2016) 88 (4): 815–837.
Published: 01 December 2016
...Sara J. Grossman Abstract Three days before Hurricane Sandy’s East Coast landfall, NASA released its first aerial, time-lapse video of the storm. Roughly 22,000 miles above Earth, NOAA’s GOES-14 satellite scanned the hurricane’s movement across the southern United States. NASA’s video, produced...
FIGURES
Journal Article
American Literature (2022) 94 (1): 133–158.
Published: 01 March 2022
...Stephen Joyce Abstract This paper examines the historiographic potential of video games with Assassin’s Creed III (2012) as a paradigmatic example that shows the aesthetic and political challenges games face in telling counterhistories of marginalized peoples. The article argues that Ubisoft’s...
Journal Article
American Literature (2022) 94 (1): 181–209.
Published: 01 March 2022
... of gamification. Through an analysis of Lucas Pope’s independently produced American video game Papers, Please (2013), this article interrogates gamification as a rhetorical process that communicates how play dynamics sustain the procedural logics of border security and citizenship. Such logics, the game suggests...
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Journal Article
American Literature (2022) 94 (1): 1–16.
Published: 01 March 2022
... hands on your travels, you reach a screen welcoming you to your destination with the message “YOU WIN!” but the caveat, “The game is over, but this experience isn’t. This is an issue that black women face daily. So a note to those who do it STOP THAT SHIT.” How did video games move from a medium...
Journal Article
American Literature (2020) 92 (2): 423–427.
Published: 01 June 2020
... video games in our contemporary moment?  What roles have games played in America’s indigenous cultures and literatures? Submissions on games’ representations of indigenous people or on games produced by indigenous makers would be especially welcome.  How do historical methods and historiographical...
Journal Article
American Literature (2020) 92 (1): 194–198.
Published: 01 March 2020
... influence thinking about video games in our contemporary moment? What roles have games played in America’s indigenous cultures and literatures? Submissions on games’ representations of indigenous people or on games produced by indigenous makers would be especially welcome. How do historical methods...
Journal Article
American Literature (2022) 94 (1): 73–102.
Published: 01 March 2022
... and Resisting Tropes of Female Sacrifice in Tomb Raider .” In “Gender Issues in Video Games,” edited by Trépanier-Jobin Gabrielle . Special issue, Kinephanos , July : 103 – 26 . https://www.kinephanos.ca/2017/andromeda-on-the-rocks/ . Agloro Alexandrina . 2018 . “ An Alternate Reality Game...
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Journal Article
American Literature (2000) 72 (4): 893–894.
Published: 01 December 2000
... may be touching and plaintive, but also beside the point. Kenneth W. Warren, University of Chicago Struggles for Representation: African American Documentary Film and Video. Ed. Phyllis R. Klotman...
Journal Article
American Literature (2013) 85 (4): 615–628.
Published: 01 December 2013
... through text, images, and audio, but also through the unique affordances of procedural activity, spatial storytelling, and inter- active play. Jonathan Blow’s independently produced American video- game Braid (2008), Jagoda’s core case study, historicizes the atom bomb and the Cold War military...
Journal Article
American Literature 10575232.
Published: 17 March 2023
...Tung-Hui Hu hhui@umich.edu Myriad (Tulips) . By Anna Ridler . C-type digital prints with handwritten annotations, magnetic paint, magnets. 2018 . Secret Garden: Our Stories Are Algorithms . By Stephanie Dinkins . Three-channel interactive video projection with six-channel...
Journal Article
American Literature (2017) 89 (1): 121–154.
Published: 01 March 2017
... the precise angles she wanted, instantly and for free. Bechdel demonstrates her method and explains its importance in a four-minute YouTube video that she posted on April 18, 2006, two months before the release of Fun Home . 24 In this video, titled “OCD,” Bechdel shows herself in her basement studio...
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Journal Article
American Literature (2013) 85 (4): 845–862.
Published: 01 December 2013
..., Curtis. “Cesar Chavez’s Video Collection” (Scalar project), DOI 10.1215/00029831-2370203. Scalar Project Author Statement: “Cesar Chavez’s Video Collec- tion,” 811. 848  American Literature Marr, Timothy. Review: Berman, American Arabesque: Arabs, Islam, and the Nineteenth-Century...
Journal Article
American Literature (2013) 85 (4): 745–779.
Published: 01 December 2013
...-2367346  © 2013 by Duke University Press 746 American Literature Figure 1 The central mechanic of the video game Braid (2008): the dynamic manipulation of time. All images from Braid are reproduced with permission from the designer. While most videogames rely on a punitive ethos—one...