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gamification

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Journal Article
American Literature (2022) 94 (1): 181–209.
Published: 01 March 2022
... of gamification. Through an analysis of Lucas Pope’s independently produced American video game Papers, Please (2013), this article interrogates gamification as a rhetorical process that communicates how play dynamics sustain the procedural logics of border security and citizenship. Such logics, the game suggests...
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Journal Article
American Literature (2022) 94 (1): 103–131.
Published: 01 March 2022
... of sexual gamification that extends beyond its most immediate digital substrate. These disciplinary fables—the game theorist’s flirtation with sexual desire and the theorist of desire’s play with game theory—represent flashes of insight into a neglected subject of shared scholarly concern...
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Journal Article
American Literature (2022) 94 (1): 1–16.
Published: 01 March 2022
... through terms such as artgames , indie games , serious games , casual games , gamification , citizen science games , and esports . Gradually, video games have also foregrounded the experiences of people of color, queer and trans folks, and other marginalized creators. Overall, video games have gone...
Journal Article
American Literature (2023) 95 (2): 435–438.
Published: 01 June 2023
..., ethical, and sociopolitical implications in the 2020s and beyond. References Jagoda Patrick . 2020 . Experimental Games: Critique, Play, and Design in the Age of Gamification . Chicago : University of Chicago Press . McKissack Fraser , and May Lawrence . 2020 . “ Running...
Journal Article
American Literature (2020) 92 (2): 423–427.
Published: 01 June 2020
... games in the mid-twentieth century. And beyond entertainment, the variety of audiences addressed by digital games becomes apparent through terms such as artgames, indie games, serious games, casual games, gamification, queer games, citizen science games, and eSports. With the rise of video games...
Journal Article
American Literature (2020) 92 (1): 194–198.
Published: 01 March 2020
... shooters, from survival horror to rhythm games—has exploded since the emergence of video games in the mid-twentieth century. And beyond entertainment, the variety of audiences addressed by digital games becomes apparent through terms such as artgames, indie games, serious games, casual games, gamification...
Journal Article
American Literature (2013) 85 (4): 745–779.
Published: 01 December 2013
... . 2013 . “ Gamification and Other Forms of Play .” boundary 2 40 , no. 2 : 113 – 44 . Jameson Fredric . 1981 . The Political Unconscious: Narrative as a Socially Symbolic Act . Ithaca, NY : Cornell Univ. Press . ———. 1991 . Postmodernism; or The Cultural Logic of Late Capitalism...
Journal Article
American Literature (2023) 95 (2): 229–254.
Published: 01 June 2023
.../dhq/vol/14/4/000533/000533.html . Jagoda Patrick . 2020 . Experimental Games: Critique, Play, and Design in the Age of Gamification . Chicago : Univ. of Chicago Press . Jameson Fredric . 2013 . Signatures of the Visible . New York : Routledge . Jerz Dennis . 2007...
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