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Journal Article
American Literature (2022) 94 (1): 1–16.
Published: 01 March 2022
...Patrick Jagoda; Jennifer Malkowski References Aarseth Espen J. 1997 . Cybertext: Perspectives on Ergodic Literature . Baltimore : Johns Hopkins Univ. Press . Abt Clark C. 1970 . Serious Games . New York : Univ. Press of America . Bogost Ian . 2007...
Journal Article
American Literature (2022) 94 (1): 103–131.
Published: 01 March 2022
...Arthur Z. Wang Abstract Calculated sexual games play out across contemporary American popular media, from self-help books and advice columns to dating apps and reality television. This article argues that economic game theory subtends the saturation of popular culture with lay theories of sex...
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First thumbnail for: The <span class="search-highlight">Game</span> The...
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Published: 01 March 2022
Figure 1 From a game theory textbook (Karlin and Peres 2017 : 5), an illustration of a match containing an unstable pair. The Gale-Shapley algorithm (Gale and Shapley 1962 ) guarantees the existence of a stable matching (i.e., one containing no unstable pairs). In this case, an unstable pair More
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Published: 01 March 2022
Figure 2 At the end of each in-game day in Papers, Please (Lucas Pope, 2013 ), players are given a salary and must decide how to allocate those earnings to support their family as well as pay for other incidentals. The payment screen also displays the various achievement tokens and booth More
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Published: 01 June 2023
Figure 1 TextWorld game play. Source: Côté et al. 2018 More
Journal Article
American Literature (2006) 78 (1): 187–189.
Published: 01 March 2006
...Hildegard Hoeller A Man's Game: Masculinity and the Anti-Aesthetics of American Literary Naturalism. By John Dudley. Tuscaloosa: Univ. of Alabama Press. 2004. viii, 222 pp. $35.00. Women, Compulsion, Modernity: The Moment of American Naturalism. By Jennifer L. Fleissner. Chicago: Univ...
Journal Article
American Literature (2021) 93 (2): 336–338.
Published: 01 June 2021
...Brad Rittenhouse [email protected] Slantwise Moves: Games, Literature, and Social Invention in Nineteenth-Century America . By Douglas A. Guerra Philadelphia : Univ. of Pennsylvania Press . 2018 . 253 pp. Cloth, $69.95 ; e-book available. Respawn: Gamers...
Journal Article
American Literature (2022) 94 (1): 133–158.
Published: 01 March 2022
...Stephen Joyce Abstract This paper examines the historiographic potential of video games with Assassin’s Creed III (2012) as a paradigmatic example that shows the aesthetic and political challenges games face in telling counterhistories of marginalized peoples. The article argues that Ubisoft’s...
Journal Article
American Literature (2022) 94 (1): 181–209.
Published: 01 March 2022
...Figure 2 At the end of each in-game day in Papers, Please (Lucas Pope, 2013 ), players are given a salary and must decide how to allocate those earnings to support their family as well as pay for other incidentals. The payment screen also displays the various achievement tokens and booth...
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Journal Article
American Literature (2011) 83 (1): 1–27.
Published: 01 March 2011
...Douglas Guerra Guerra's essay examines the overlapping discourses of avatar found in Milton Bradley's The Checkered Game of Life and Walt Whitman's “Song of Myself.” Because an avatar is defined by action, the essay begins by tracing the operational dynamics of the figure in Bradley's game...
Journal Article
American Literature (2023) 95 (2): 435–438.
Published: 01 June 2023
...Patrick Jagoda [email protected] Copyright © 2023 by Duke University Press 2023 While the relationship between artificial intelligence (AI) and games far exceeds the parameters that a short review can even sketch out, I hope to propose a series of representational, historical...
Journal Article
American Literature (2015) 87 (3): 630–632.
Published: 01 September 2015
.... of Minnesota Press . 2014 . xxi , 222 pp. Cloth, $75.00 ; paper, $25.00 . What Is Your Quest? From Adventure Games to Interactive Books . By Salter Anastasia . Iowa City : Univ. of Iowa Press . 2014 . Paper, $27.50 ; e-book, $27.50 . © 2015 by Duke University Press 2015 630...
Journal Article
American Literature (2004) 76 (3): 615–617.
Published: 01 September 2004
... of form and formality. Alex Feerst, Duke University War Games: Richard Harding Davis and the New Imperialism. By John Seelye. Amherst: Univ. of Massachusetts Press. 2003. xv, 341 pp. Cloth, $80.00; paper, $24.95. The Anarchy of Empire in the Making of U.S. Culture. By Amy Kaplan. Cambridge...
Journal Article
American Literature (2005) 77 (1): 194–196.
Published: 01 March 2005
... Faulkner and the Politics of Reading. By Karl F. Zender. Baton Rouge: Louisiana State Univ. Press. 2002. xviii, 179 pp. $29.95. Games of Property: Law, Race, Gender, and Faulkner’s ‘‘Go Down, Moses By Thadious M. Davis. Durham, N.C.: Duke Univ. Press. 2003. xi, 339 pp. Cloth, $64.95; paper, $21.95...
Journal Article
American Literature (2022) 94 (1): 49–71.
Published: 01 March 2022
...Bo Ruberg Abstract This article addresses the seeming absence of the HIV/AIDS pandemic in video games from the 1980s and 1990s, the height of the US AIDS crisis. As Adrienne Shaw and Christopher Persaud have noted, stories about HIV/AIDS were pervasive across American popular media during...
Journal Article
American Literature (2022) 94 (1): 73–102.
Published: 01 March 2022
...Josef Nguyen Abstract This article considers the cultural politics of frustrated potential for diverse representation in games by examining developer comments on the 1995 digital game I Have No Mouth, and I Must Scream , adapted from Harlan Ellison’s 1967 science fiction story of the same name...
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Journal Article
American Literature (2022) 94 (1): 159–179.
Published: 01 March 2022
...Katrina Marks Abstract This article discusses the popular video game Red Dead Redemption 2 (2018) by Rockstar Games, which follows Arthur Morgan, a white outlaw, during the decline of the “Wild West” in 1898 and 1899. Taking up conversations of fugitivity in critical ethnic studies, this article...
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Journal Article
American Literature (2022) 94 (1): 17–47.
Published: 01 March 2022
...Christopher B. Patterson Abstract This paper argues that video games expose the presumptions separating “Asian America” and “Asia” in the traditional senses of isolation, origination, and presumed distance. It does so by focusing on the most “Asiatic” genre of video games today, the North American...
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Journal Article
American Literature (2013) 85 (4): 745–779.
Published: 01 December 2013
...Patrick Jagoda In recent years, the growing field of game studies has contributed to the ongoing cultural debate about what it means for videogames to be an art form that both selectively draws and dramatically departs from earlier forms such as the novel, theater, and cinema. To achieve a sense...
Journal Article
American Literature (2023) 95 (2): 229–254.
Published: 01 June 2023
...Figure 1 TextWorld game play. Source: Côté et al. 2018 ...
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