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Journal Article
American Literature (2022) 94 (1): 1–16.
Published: 01 March 2022
...Patrick Jagoda; Jennifer Malkowski References Aarseth Espen J. 1997 . Cybertext: Perspectives on Ergodic Literature . Baltimore : Johns Hopkins Univ. Press . Abt Clark C. 1970 . Serious Games . New York : Univ. Press of America . Bogost Ian . 2007...
Journal Article
The Game Theory of Sex
Available to Purchase
American Literature (2022) 94 (1): 103–131.
Published: 01 March 2022
...Arthur Z. Wang Abstract Calculated sexual games play out across contemporary American popular media, from self-help books and advice columns to dating apps and reality television. This article argues that economic game theory subtends the saturation of popular culture with lay theories of sex...
FIGURES
Image
Published: 01 March 2022
Figure 1 From a game theory textbook (Karlin and Peres 2017 : 5), an illustration of a match containing an unstable pair. The Gale-Shapley algorithm (Gale and Shapley 1962 ) guarantees the existence of a stable matching (i.e., one containing no unstable pairs). In this case, an unstable pair
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in Gaming Borders: The Rhetorics of Gamification and National Belonging in Papers, Please
> American Literature
Published: 01 March 2022
Figure 2 At the end of each in-game day in Papers, Please (Lucas Pope, 2013 ), players are given a salary and must decide how to allocate those earnings to support their family as well as pay for other incidentals. The payment screen also displays the various achievement tokens and booth
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in All the Microworld’s a Stage: Realism in Interactive Fiction and Artificial Intelligence
> American Literature
Published: 01 June 2023
Figure 1 TextWorld game play. Source: Côté et al. 2018
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Journal Article
A Man's Game: Masculinity and the Anti-Aesthetics of American Literary Naturalism; Women, Compulsion, Modernity: The Moment of American Naturalism.
Available to Purchase
American Literature (2006) 78 (1): 187–189.
Published: 01 March 2006
...Hildegard Hoeller A Man's Game: Masculinity and the Anti-Aesthetics of American Literary Naturalism. By John Dudley. Tuscaloosa: Univ. of Alabama Press. 2004. viii, 222 pp. $35.00. Women, Compulsion, Modernity: The Moment of American Naturalism. By Jennifer L. Fleissner. Chicago: Univ...
View articletitled, A Man's <span class="search-highlight">Game</span>: Masculinity and the Anti-Aesthetics of American Literary Naturalism; Women, Compulsion, Modernity: The Moment of American Naturalism.
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for article titled, A Man's <span class="search-highlight">Game</span>: Masculinity and the Anti-Aesthetics of American Literary Naturalism; Women, Compulsion, Modernity: The Moment of American Naturalism.
Journal Article
Slantwise Moves: Games, Literature, and Social Invention in Nineteenth-Century America Respawn: Gamers, Hackers, and Technogenic Life
Available to Purchase
American Literature (2021) 93 (2): 336–338.
Published: 01 June 2021
...Brad Rittenhouse [email protected] Slantwise Moves: Games, Literature, and Social Invention in Nineteenth-Century America . By Douglas A. Guerra Philadelphia : Univ. of Pennsylvania Press . 2018 . 253 pp. Cloth, $69.95 ; e-book available. Respawn: Gamers...
View articletitled, Slantwise Moves: <span class="search-highlight">Games</span>, Literature, and Social Invention in Nineteenth-Century America Respawn: Gamers, Hackers, and Technogenic Life
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Journal Article
Authentic-Deconstructionist Games and Tragic Historiography in Assassin’s Creed III
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American Literature (2022) 94 (1): 133–158.
Published: 01 March 2022
...Stephen Joyce Abstract This paper examines the historiographic potential of video games with Assassin’s Creed III (2012) as a paradigmatic example that shows the aesthetic and political challenges games face in telling counterhistories of marginalized peoples. The article argues that Ubisoft’s...
Journal Article
Gaming Borders: The Rhetorics of Gamification and National Belonging in Papers, Please
Available to Purchase
American Literature (2022) 94 (1): 181–209.
Published: 01 March 2022
...Figure 2 At the end of each in-game day in Papers, Please (Lucas Pope, 2013 ), players are given a salary and must decide how to allocate those earnings to support their family as well as pay for other incidentals. The payment screen also displays the various achievement tokens and booth...
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Journal Article
Forcibly Impressed: Reform Games and the Avatar Figure in Milton Bradley and Walt Whitman
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American Literature (2011) 83 (1): 1–27.
Published: 01 March 2011
...Douglas Guerra Guerra's essay examines the overlapping discourses of avatar found in Milton Bradley's The Checkered Game of Life and Walt Whitman's “Song of Myself.” Because an avatar is defined by action, the essay begins by tracing the operational dynamics of the figure in Bradley's game...
View articletitled, Forcibly Impressed: Reform <span class="search-highlight">Games</span> and the Avatar Figure in Milton Bradley and Walt Whitman
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Journal Article
Artificial Intelligence in Video Games
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American Literature (2023) 95 (2): 435–438.
Published: 01 June 2023
...Patrick Jagoda [email protected] Copyright © 2023 by Duke University Press 2023 While the relationship between artificial intelligence (AI) and games far exceeds the parameters that a short review can even sketch out, I hope to propose a series of representational, historical...
Journal Article
Thinking Outside the Book Reading Writing Interfaces: From the Digital to the Bookbound What Is Your Quest? From Adventure Games to Interactive Books
Available to Purchase
American Literature (2015) 87 (3): 630–632.
Published: 01 September 2015
.... of Minnesota Press . 2014 . xxi , 222 pp. Cloth, $75.00 ; paper, $25.00 . What Is Your Quest? From Adventure Games to Interactive Books . By Salter Anastasia . Iowa City : Univ. of Iowa Press . 2014 . Paper, $27.50 ; e-book, $27.50 . © 2015 by Duke University Press 2015 630...
View articletitled, Thinking Outside the Book Reading Writing Interfaces: From the Digital to the Bookbound What Is Your Quest? From Adventure <span class="search-highlight">Games</span> to Interactive Books
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for article titled, Thinking Outside the Book Reading Writing Interfaces: From the Digital to the Bookbound What Is Your Quest? From Adventure <span class="search-highlight">Games</span> to Interactive Books
Journal Article
War Games: Richard Harding Davis and the New Imperialism; The Anarchy of Empire in the Making of U.S. Culture
Available to Purchase
American Literature (2004) 76 (3): 615–617.
Published: 01 September 2004
... of
form and formality.
Alex Feerst, Duke University
War Games: Richard Harding Davis and the New Imperialism. By John Seelye.
Amherst: Univ. of Massachusetts Press. 2003. xv, 341 pp. Cloth, $80.00; paper,
$24.95.
The Anarchy of Empire in the Making of U.S. Culture. By Amy Kaplan. Cambridge...
View articletitled, War <span class="search-highlight">Games</span>: Richard Harding Davis and the New Imperialism; The Anarchy of Empire in the Making of U.S. Culture
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Journal Article
Faulkner and the Politics of Reading; Games of Property: Law, Race, Gender, and Faulkner's “Go Down, Moses”
Available to Purchase
American Literature (2005) 77 (1): 194–196.
Published: 01 March 2005
...
Faulkner and the Politics of Reading. By Karl F. Zender. Baton Rouge: Louisiana
State Univ. Press. 2002. xviii, 179 pp. $29.95.
Games of Property: Law, Race, Gender, and Faulkner’s ‘‘Go Down, Moses By
Thadious M. Davis. Durham, N.C.: Duke Univ. Press. 2003. xi, 339 pp. Cloth,
$64.95; paper, $21.95...
View articletitled, Faulkner and the Politics of Reading; <span class="search-highlight">Games</span> of Property: Law, Race, Gender, and Faulkner's “Go Down, Moses”
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Journal Article
The Mystery of the Missing AIDS Crisis: A Comparative Reading of Caper in the Castro and Murder on Main Street
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American Literature (2022) 94 (1): 49–71.
Published: 01 March 2022
...Bo Ruberg Abstract This article addresses the seeming absence of the HIV/AIDS pandemic in video games from the 1980s and 1990s, the height of the US AIDS crisis. As Adrienne Shaw and Christopher Persaud have noted, stories about HIV/AIDS were pervasive across American popular media during...
Journal Article
Reconsidering Lost Opportunities for Diverse Representation
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American Literature (2022) 94 (1): 73–102.
Published: 01 March 2022
...Josef Nguyen Abstract This article considers the cultural politics of frustrated potential for diverse representation in games by examining developer comments on the 1995 digital game I Have No Mouth, and I Must Scream , adapted from Harlan Ellison’s 1967 science fiction story of the same name...
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Journal Article
“My Whole Life I’ve Been on the Run”: Fugitivity as a Postracial Trope in Red Dead Redemption 2
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American Literature (2022) 94 (1): 159–179.
Published: 01 March 2022
...Katrina Marks Abstract This article discusses the popular video game Red Dead Redemption 2 (2018) by Rockstar Games, which follows Arthur Morgan, a white outlaw, during the decline of the “Wild West” in 1898 and 1899. Taking up conversations of fugitivity in critical ethnic studies, this article...
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Journal Article
Making Queer Asiatic Worlds: Performance and Racial Interaction in North American Visual Novels
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American Literature (2022) 94 (1): 17–47.
Published: 01 March 2022
...Christopher B. Patterson Abstract This paper argues that video games expose the presumptions separating “Asian America” and “Asia” in the traditional senses of isolation, origination, and presumed distance. It does so by focusing on the most “Asiatic” genre of video games today, the North American...
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Journal Article
Fabulously Procedural: Braid , Historical Processing, and the Videogame Sensorium
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American Literature (2013) 85 (4): 745–779.
Published: 01 December 2013
...Patrick Jagoda In recent years, the growing field of game studies has contributed to the ongoing cultural debate about what it means for videogames to be an art form that both selectively draws and dramatically departs from earlier forms such as the novel, theater, and cinema. To achieve a sense...
Journal Article
All the Microworld’s a Stage: Realism in Interactive Fiction and Artificial Intelligence
Available to Purchase
American Literature (2023) 95 (2): 229–254.
Published: 01 June 2023
...Figure 1 TextWorld game play. Source: Côté et al. 2018 ...
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